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  • Changes:
    • Fixed girder struts in schematics
    • Fixed coghweel chain drives in schematics
  • Changes:
    • Proper polish translations, thank you Imperator Pablo
    • Smoother looking tile slab and tile stair textures thank you to IcaroJam
  • Changes:
    • Fixed LODs activating when a chain is part of a sublevel or ship in VS / sable
  • Changes (Credit to astral for locking in):
    • Fix chair corner states
    • Properly fix girder strut texture reloads
    • Added placement helper for nixie board and large nixie tube
    • Fixed lightbulb texture
    • Fix girder strut placement in water, and added sound
    • Fix text atlas having C and D swapped
  • Changes (Credit to astral for locking in):
    • Fix chair corner states
    • Properly fix girder strut texture reloads
    • Added placement helper for nixie board and large nixie tube
    • Fixed lightbulb texture
    • Fix girder strut placement in water, and added sound
    • Fix text atlas having C and D swapped
  • Changes:
    • Added resource reload detection for girder struts. Ideally should prevent wrong textures appearing on the model
  • Changes:
    • Portuguese and Brazilian localization, thank you to @Aquila_Limonida
    • Added link to crowdin translations
    • Nixie tubes properly render the back of the text for international (unicode) characters
    • Item tooltips for the lights now notes they can be toggled on
    • Added reviewed machine translations for popular languages that are missing native translations
    • Fixed a crash with girder struts and cogwheel chain drives related to VS plotyards and large distances
    • Corrected UVS of tile slabs and tile stairs
  • Changes:
    • Added link to crowdin translations
    • Nixie tubes properly render the back of the text for international (unicode) characters
    • Item tooltips for the lights now notes they can be toggled on
    • Added reviewed machine translations for popular languages that are missing native translations
    • Fixed a crash with girder struts and cogwheel chain drives related to VS plotyards and large distances
    • Corrected UVS of tile slabs and tile stairs
  • Changes:
    • Portuguese and Brazilian localization, thank you to @Aquila_Limonida
  • Changes:
    • Chain drive middle click
    • Reverted asset changes
    • (Girder strut memory leak fix is 1.21.1 only)
  • Changes:
    • Chain drive middle click
    • Reverted asset changes
  • Changes:
    • Girder strut memory leak fix
  • Changes (Carried through from 1.21.1-0.0.33jolly to 0.0.35):
    • Fixed a corrupted state with the chair blocks
    • Nudged the chair armrest arms to be slightly inset to avoid z-fighting with certain blocks
    • Specified forge version since older versions crash, for some reason
    • Proper dist for mixins
    • Flipped 9 number texture in the atlas for nixie tubes and boards
  • Changes:
    • Proper dist for mixins
    • Flipped 9 number texture in the atlas for nixie tubes and boards
  • Changes:
    • Fixed a corrupted state with the chair blocks
    • Nudged the chair armrest arms to be slightly inset to avoid z-fighting with certain blocks
  • Changes:
    • Ru_Ru translation update, thank you @VladisCrafter and @WatermelonGuy
    • Turkish localization update, thank you @erdemarikaneskici
    • Fixed chain drives placed from schematics resulting in corrupted blocks, this will retroactively fix broken blocks
  • Changes:
    • Fix concurrent modification exception crash properly
  • Changes:
    • Girder struts can be appropriately wrenched to break them
  • Changes:
    • Chain drives no longer drop chains when you are in creative mode
    • Chairs can now be wrenched to force an upwright back
    • Ru_Ru tweaks / fixes, thank you @VladisCrafter and @WatermelonGuy

External resources


Project members

AzTech

AzTech

Organization

cakeGit

Member

Astral

Member

NormalestGuy

Member

ShitFlinger

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID