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CrashFixer

CrashFixer

Mod

A simple mod that fixes a few crash exploits in the game

Client Optimization

5,888 downloads
5 followers

3.1.0+26.1.2

on Apr 30, 2026
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No changelog was specified.

3.1.0+26.1

on Mar 28, 2026
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  • Added 26.1 support

3.1.0+1.21.11

on Mar 14, 2026
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Fixed

  • Fixed a startup crash chain involving CrashFixerConfig initialization during early client bootstrap (seen with Iris/ETF stacks).
  • Fixed fireworks-related crash (setTrail(...) NPE) by removing the null-return particle throttle path.
  • Improved Elder Guardian area-effect mitigation to use ELECTRIC_SPARK as the lightweight fallback particle.

Changed

  • Refactored config handling to lazy, fail-safe initialization with fallback defaults if config handler/load fails.
  • Added safer config defaults access for the config screen path.
  • Updated version to 3.1.0 for Minecraft 1.21.11.

Focus of This Update

  • Added a full in-game configuration system for CrashFixer.
  • Added protection for a newly found structure preview / gizmo line overflow crash.

New: In-Game Config Page

  • Added YACL config UI with Mod Menu integration.
  • Added per-fix toggles so each protection can be enabled/disabled individually.
  • Added toggle for entity overflow marker/highlight (for users who don’t want “cheaty” visuals).

New: Advanced Limits (No More Hardcoded Magic Values)

  • Most protection thresholds are now editable in-game:
    • particle limits (per tick / per packet)
    • sound spam limits (tick/window/same-sound/window size)
    • entity spam budgets (loaded caps, score caps, per-type caps, windows, per-type costs)
    • translation recursion limits
    • text_display sanitizer thresholds
    • entity-name sanitizer thresholds
    • gizmo guard thresholds (including max lines per group)

Crash Fixes / Hardening

  • Fixed crash caused by massive structure preview gizmo rendering:
    • prevents BufferBuilder vertex overflow (Trying to write too many vertices (>16777215)).
  • Continued hardening against particle, sound, entity, text, and name-based lag/crash payloads.

2.0.0

on Mar 8, 2026
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2.0.0

on Dec 25, 2025
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2.0.0

on Sep 30, 2025
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1.0.0

on Aug 7, 2025
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No changelog was specified.

External resources


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Technical information

License
ARR
Client side
required
Server side
unsupported
Project ID