Added generator part texture JSONs to allow for external tool part/material sprite generation via the /tconstruct generate command
Removed spellbook auto-initialization, now requires equipping to load Spell Slots
- This was inconsistent and led to crashing so I'll wait for a fix on Tinkers' end
Fixed bug which broke Melting Pans' mining effectiveness with JEI installed
Changed Affinity modifier extraction recipe to use Shriving Stones instead of Amethyst Shards (in order to fix a recipe conflict)
Removed this mod's ink buckets from JEI since they're deprecated
Added some incomplete Simplified Chinese translations
Overhauled Scroll Melting
- Scroll melting recipes now display in JEI
- Melting scrolls in a foundry now supplies Essence fluid for that spell's school (e.g. Firebolt -> Rare Ink + Fire Essence)
Fixed mod spellbooks with the Soulbound modifier disappearing completely. (Sorry about that)
Improved mod spellbook initialization in SOME cases (they will try to initialize when crafted, but it doesn't work with shift clicking [it's a tinkers' issue])
Fixed elemental magic upgrades applying the secret book display-only modifier
Fixed Slot Improvement not returning an upgrade slot when salvaged
Updated to support the latest version of Iron's Spells n' Spellbooks (1.20.1-3.15.0)
- Deprecated some of the fluids from this mod in favor of the fluids added by Iron's Spellbooks in the recent update, most notably Ink and Blood. The CC versions of these fluids should be easily converted into the ISS fluids.
- Adjusted Blood Essence recipe to now include Blood from ISS as a possible ingredient.
- Molten Arcane Salvage now casts into Mithril Ingots/Nuggets
- Entity Melting recipes for new mobs:
- Ice Spider -> Ice Venom
- Tyros, The First Flamebearer -> Molten Pyrium
New Materials:
- Mithril
- On Melee/Ranged weapons, has a chance to restore Mana on successful melee/projectile hits.
- On Harvest tools, has a chance to restore Mana when mining blocks.
- On armor, consumes Mana on hit to reduce incoming damage.
- On Wands/Spellbooks, grants +80 Max Mana
- Pyrium
- On Melee/Ranged weapons, has a chance to apply Immolation stacks to the target; reaching 3 Immolation stacks releases a fiery explosion.
- On Wands/Spellbooks, grants Fire Specialization, which buffs Fire Spell Power but nerfs everything else.
- Bloody Vellum
- On Spellbooks, consumes health when summoning mobs to boost their damage.
Addon Compat Changes:
- Now has compat with the Sound school of magic added by Alshanex's Familiars.
- Adjusted Technomancy Essense (Cataclysm Spellbooks compat) to make room for Sound Essence recipe.
- All Addon Compat magic upgrades now support Affinity recipes to reach level 5.
Miscellaneous Additions and Tweaks:
- Added Storage Blocks and Nuggets for Arcanium, Exilite, Mithril, and Pyrium.
- Blocks work as Beacon base materials.
- Added modifier textures for the Battlestaff
- Probably won't do this for the other tools, unless someone asks nicely
- Added a couple of melting recipes for items from ISS, including Portal Frames and Weapon Parts.
- Magic Upgrade recipes now take into account the levels added by material traits (most notably on Wands/Spellbooks), so as to avoid 7 levels of Fire Upgrade on a single wand.
- Made most of the magic-related upgrades (Spell power upgrades, cooldown upgrades, etc.) only apply on the main hand/armor to be in line with ISS balancing.
- Reworked Swiftcasting.
- Now is an upgrade for Boots instead of a staff ability, to thematically align with the Boots of Swiftness from ISS.
- 3 levels max, first level requires an Ability slot.
- Changed recipe to be closer to that of the Boots of Swiftness.
- Improved Encyclopedia entries for the mod's modifiers and tools.
- Should include max level and slots consumed on the pages.
- All Spell Power upgrades are now condensed into one "Elemental Magic Upgrade" page, should help declutter the General tab.
- Include some previously-uncommunicated tips to load Spell Slots/Imbue slots on tools.
- Moved the mod's tools to different categories and improved their description pages.
Bug Fixes:
- Fixed certain Faceted Gem materials being uncraftable.
- Some are made in the part builders, others are made with a casting table.
- Fixed magic modifiers not returning modifier slots when removed via Modifier Worktable.
- Fixed book "Upgrades" tab being blank without compat addons.
- Added missing lang entries for Spellblade modifier and Rainbowslime material.
- Fixed mod tool parts not showing in JEI.
- Fixed issues with custom Spellbook rendering, most notably the inverted lighting.
Fixed server startup crash caused by unused code
New Spell: Invert (Ender)
- Inverts the player's gravity for a short period of time
New Ancient Tool: Flamberge
- Hybrid sword/armor found on Ancient Knights and in Ancient Battlegrounds
Added Divine Pearl as an Arrow Head material, grants damage against undead enemies
Added Frozen Bone as an Arrow Shaft material, makes target take double freezing damage
New Slotless Modifier: Reinscribed (Adds one upgrade slot)
Adjusted Battlestaff model to appear better when thrown
Changed Rebalanced Affinity recipe to match new Rebalanced recipes
Improved Encyclopedia entries for mod tools
Migrated Glowstone, Earthslime, Skyslime, Enderslime, Ichor, and Amethyst materials to the new Tinkers' materials to resolve recipe conflict
Fixed server startup crash
Construct's Casting v2.0.0
This is quite a big update, which has been cooking for a few months now. I've marked it as a beta because I haven't tested all of the new features exhaustively, which means that there may be bugs in this build (which, as always, should be reported to the GitHub).
Since the last update, there have been an insane amount of downloads (about two hundred thousand!) Big thanks to people downloading this mod and including it in their modpacks.
New Tools:
This update includes an array of new tools for mages, along with the parts to make them. They provide stat boosts to the wielder and are made from a unique set of materials.
Traveler's Spellbook: Made from two Spellbook Covers and one Spellbook Pages, this spellbook is ultimately less powerful but more flexible than its Plated counterpart.

Plated Spellbook Rework: The Plated Spellbook has been converted into a multipart tool, fairly specialized in magic power and magic defense. Made from one Spellbook Plating, one Spellbook Covers, and one Spellbook Pages.

Wand: A small casting implement, made from two Faceted Gems and one Wand Rod.

Battlestaff: A cross between a polearm and a wizard's staff, good at magic and decent at melee. Made from one Broad Axe Head, one Faceted Gem, one Tough Rod, and one Wand Rod.

New Modifiers
Affinity Slots: A new slot type for tools that allows you to level magic upgrades past the ordinary limit of 3 levels. Available from the Improvable ability and the Paper material.


Improvable: Ability, applied to any tool, which grants +2 Affinity Slots per level.
Spellbook Strap: Ability, applied to leggings, that allows you to swap the Spellbook equipped on your character with one stored in the Leggings' inventory.
Spellblade: Ability, applied to melee weapons, which casts the spell imbued on the tool on melee hit. Requires the Imbued ability.
Ringbearer: Ability, applied to chestplates, which gives the wearer +2 Curio Ring slots.
Expedient**:** Upgrade which grants +10% Cast Time Reduction per level.
Slot Improvement: Upgrade, applied to Spellbooks, which adds +1 Spell Slot, up to 15 maximum.
Addon Integration
This mod now integrates two Iron's Spellbooks addons with Tinkers Construct, Cataclysm Spellbooks and T.O Magic 'n Extras. Specifically, integrating the schools of magic from these addons: Aqua, Technomancy, and Abyssal. This entails recipes to craft essences, runes, and spell power upgrades for these schools.

Miscellaneous Changes
- Updated textures for Arcanium material and Molten Arcanium fluid
- Added ranged (bow) parts for Arcanium and Exilite
- Made Molten Arcanium and Molten Exilite burn the player in-world
- Removed Sculk Staff recipe
- Enabled Dual Interaction on Sculk and multipart Staffs, along with the Casting ability (Essentially, certain Tinker abilities (plus Casting from this addon) can now be switched to activate on melee instead of right click)
- Nerfed Arcane Cloth's trait (7.5->5% Spell Power)
- Fixed attributes on staffs being overridden by spellbooks and vice versa
- Fixed fluid effects making the Encyclopedia of Tinkering's Fluid Effects page inaccessible
- Various other (undocumented on my end) bug fixes
Now compatible with Tinkers' Construct 3.10.2.92
Added fluid effects for all of the fluids in the mod
- Arcane Essence gives mana to the target
- Cinder Essence removes mana from the target
- School-specific essences give spell power for that school
- Squid Ink applies the Blindness effect
- Magic Inks apply "Magic Vulnerability", which weakens the target's Spell Power. Higher rarity inks apply greater weakness
- Molten arcanium gives universal spell power
- Molten Exilite gives universal spell vulnerability (reduced protection)
- Molten Arcane Salvage gives cooldown reduction
- Potato Stew provides hunger
- Poisonous Potato Stew applies the Blight effect
Iron's Spellbooks' entities can now be melted down into various fluids with the Smeltery
- Apothecarists melt into Nature Essence
- Pyromancers melt into Fire Essence
- Cryomancers melt into Ice Essence
- Priests melt into Holy Essence
- Archevokers melt into Evocation Essence
- Necromancers melt into Arcane Essence
- Ancient Knights melt into Cinder Essence
- The Dead King melts into Rare Ink (good luck getting it in a smeltery)
- Squids melt into squid ink
Fixed various bugs
Added fluid processing for Arcane Debris
- Melting Arcane Debris in the smeltery provides two Arcane Salvage's worth of fluid
Fixed some bugs
Fixed critical recipe error that broke casting recipes and crashed servers
It's back! Simple port to 1.20.1, more actual content to come.
Updated for latest version of ISS (3.3.0).
Two new materials:
- Frozen Bone: Deals greater damage to frozen enemies
- Frosted Helve: Boosts ice spell power
Various bug fixes
Added Plated Spellbook (made from casting molten cobalt onto an Enchanted Spell Book) and rebalanced Slimy Spell Book
Added Sculk Staff, starts with the Casting ability and +15% Eldritch Spell Power.
Added creative tab
Implemented Features:
Slimy Spell Book
A new spellbook made from pouring Enderslime onto an Enchanted Spell Book. Comes with 5 upgrade slots, intended for elemental orb upgrades. Future plans for this include modifiers that increase the number of spell slots.
Encyclopedic
New slotless modifier exclusive to the Slimy Spell Book that allows you to use it as an encyclopedia. More Slimy Spell Book-exclusive abilities may come in the future.
Imbued
Tool ability that grants an imbue slot. Additionally, Tinkers' swords and chestplates start with an imbue slot.
Squid Ink
Made from melting down Ink Sacs, and is used in crafting Common Ink, allowing the various inks to be made from scratch.
And various bugfixes!
Two new materials: Exilite and Arcane Cloth
Exilite's traits are Antimagic (damage against magic wielders) and Spell Protection on weapons and armor respectively (Spell Prot can also be added to armor with Exilite reinforcements).
Arcane Cloth's trait is Spellbound, which grants +10% general spell power.
Also adds some more recipes.
Updated to the latest versions of ISS and TiC (3.1.5 and 3.8.2.32 respectively).
With the addition of multi-part Plate Armor to Tinkers' Construct, Arcanium now works as an armor material.
Added Ink Making (Melting scrolls/alloying) Added Mana Upgrade modifier
Made potato stews obtainable (oops), minor versioning changes (now 100% works with TiC 3.8.1.16)


