- Updated to 26.1.1
- Removed built-in loyalty feature which concludes the removal of all enchantment reworks present in the mod
- Changed ender pearl tweaks to still give the pearl some velocity when uncharged
- Fixed trident rendering to not use a cursed custom model and also to not store the facing vector as a static variable
- Fixed spear belt slot json
- Updated trident back slot json
- yeah that's about it
- Added some new config options and organized the entire config
- Cleaned up some random code
Note: the disabling of the back and belt slot does not function yet
- Removed player animation lib dependency from previous version
- Merged PR 74 - adds framework to datagen back and belt slot transforms
- Reduced back and belt slot keybind cooldown from 500ms to 100ms
- Removed the durability tweaks, I don't like how I changed durability here and want to save that for a proper enchantment rework
- fixed and added some back and belt slot transforms
- I made this like 2 weeks ago and forgot to upload it
- Swing through grass is broken for now, will fix it at some point
- Fixed crash with mannequins
- Removed console spam because I forgot to remove debugging stuff
Just some fixes here and there, not a whole lot going on.
- Fixed the inventory swap keybind not working properly and added better sounds to it
- Fixed the HUD render item pop animation when first being put in the back or belt slot to perfectly match vanilla instead of being whatever jank thing it was before
- Fixed back/belt item shake not being consistent with really high or low fps
- Made the enchantment particles follow the back and belt slot renders instead of having a hardcoded position
- Changed enchantment particle chance config to a float
- Actually fixed all of the rendering bugs now
- Actual cape fix but I'm leaving the other one up because it's funny
- Fix for jiggle being stuttery when large playtime (?)
- Fix cape model mixin
- fixed scaling on back and belt slot
- Update to 1.21.9, no new features
- Some graphic changes
Tags no can longer override individual json transforms.
- FIREBALL!



