- Added new light absorbers (suck up light around them)
- Finally fixed lingering light issues
Re-upload/hotfix of 2.4.0 from 4/22/2026
- Added basic Flywheel compat
- Fixed colorful lighting completely breaking when disabling compact vertex format
- Fixed door rendering (for the most part)
- Fixed colorful lighting in other dimensions (NETHER, END, etc.)
- View Frustum load priority (chunks you're looking at will load colorful lighting before chunks behind you)
- Smoother lighting on walls
- Fixed Flywheel dependency issue
- Fixed isSodiumLoaded method causing frame drops
COLORFUL LIGHTING 2.3.0 CHANGELOG
- Changed the way Colorful Lighting handles its resources so loading order is never an issue
- Color vibrancy now depends on moon cycle (can be changed in resourcepack)
- True Darkness Compat (works with standalone mod and chloride)
- Wakes Reforged Compat (no longer crashes)
- Implemented block states for emitters.json (you can now specify different light values for specific block states)
- Implemented block states for filters.json (you can now change the filter depending on block states)
- Implemented light absorption for filters.json (you can specify how much light a block absorbs
when light passes through) - "vanilla" can now be used as a STRING in emitters.json and filters.json which uses the vanilla light color
- Light is now smoother
- Added a ton of new default entries to emitters.json and filters.json
colored lighting in minecraft


