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CodeEffect

CodeEffect

Mod

Adds a new enchantment effect that runs a method registered by a mod for 24w18a's new data-driven enchantments. Similar to its run_function but with code

Server Library

257 downloads
6 followers
CodeEffect has been archived. CodeEffect will not receive any further updates unless the author decides to unarchive the project.

For Users

This mod doesn't do anything on its own. This library allows mods to call code in data-driven enchantments.

For Devs

Registering your code:

CodeEffect.register(HOOK_ID, (world, level, context, user, pos) -> {
    // Code Here
});

or

CodeEffect.register(HOOK_ID, this::stuff);
// ...
public void stuff(ServerWorld world, int level, EnchantmentEffectContext context, Entity user, Vec3d pos) {
    // Code Here
}

Using it:

"effect": {
     "type": "code_effect:run_code",
     "hook": "HOOK_ID"
}

Full Enchantment example:
Sharpness but modified to run the code every tick

{
  "anvil_cost": 1,
  "description": {
    "translate": "enchantment.minecraft.sharpness"
  },
  "effects": {
    "minecraft:tick": [
      {
        "effect": {
          "type": "code_effect:run_code",
          "hook": "HOOK_ID"
        }
      }
    ]
  },
  "exclusive_set": "#minecraft:exclusive_set/damage",
  "max_cost": {
    "base": 21,
    "per_level_above_first": 11
  },
  "max_level": 5,
  "min_cost": {
    "base": 1,
    "per_level_above_first": 11
  },
  "primary_items": "#minecraft:enchantable/sword",
  "slots": [
    "mainhand"
  ],
  "supported_items": "#minecraft:enchantable/weapon",
  "weight": 10
}

External resources


Project members

Minenash

Member


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID