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Changelogs
- Content
- Added custom cloud texture customization for layers
- The texture is specified with the texture namespace (namespace the texture is in, explicitly defaulted to "minecraft") and the filename without extension ("clouds" instead of "clouds.png")
- Only limitation of this is you can't specify the exact path (environment/clouds will not work) due to the how I handled searching internally (will fix). If there're ambiguous texture files, the one found first by Minecraft's internal API will be selected.
- You can choose to flip the cloud on X and Z axes (used in config as flip_x and flip_y respectively).
- You can choose to keep the texture's original color, which will look something like this ("minecraft" namespace with "edition" as texture name):

- The texture is specified with the texture namespace (namespace the texture is in, explicitly defaulted to "minecraft") and the filename without extension ("clouds" instead of "clouds.png")
- Added custom cloud texture customization for layers
- Issues
- Cloud color, lighting and light source presets are still incomplete
- Texture searching issue (as mentioned above)
enough of a break, gotta read the issues
Changelog
- UX
- Changed "Grid Size" to cloud distance in Chunks (separate settings from Vanilla)
- Changed Fog settings to use chunks instead of raw numbers
- Changed sliders with gigantic ranges to use number inputs (cloud height)
- Content
- Added clouds for Nether/End (bug turned into a feature, idek if someone even uses this)
- Preset system
- Removed global presets, replaced with per-category preset (cloud color presets, lighting setting presets and light source presets)
- Added layer presets for cloud layers (incomplete)
- Performance
- Fixed rendering desync causing flickering
- Bug fixes
- With the addition of clouds in other dimensions, the bug of clouds appearing in other dimensions will be marked as resolved once the mod is ported to affected versions. (issue #34)
- Added layer offset to prevent height-perfect alignment of clouds and blocks that lead to Z-fighting (issue #33)


