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CERBON's Better Beacons

CERBON's Better Beacons

Mod

New UI, new features and new advancements. Improves Minecraft's beacon.

Client and server Game Mechanics

13.2k downloads
44 followers

What is this?

An improved version of Minecraft's beacon. Now, you have a new UI, new features, fresh effects, and even new advancements. This is a highly configurable mod. Please read the wiki to understand how to use the new tags and datapack folders added by the mod. TL;DR at the end.

Select UI

You can choose between two UIs: one that contains the tertiary effects and another that doesn't (you can enable/disable the tertiary effects). In the first UI, you can also see which payment item has been used to activate the beacon. Note that to have the tertiary effects, the beacon will need to be at level 5.

T.P - Stands for "Tertiary Power"

C.P - Stands for "Current Payment"

Pyramid

The pyramid sprite has changed to introduce new players to the diversity of blocks that can be used for the pyramid. This showcases Gold, Emerald, Copper, Diamond, Netherite (in the first UI), and Iron as blocks that can be used to structure the pyramid.

Upgrade Button

The Cancel Button now serves a new purpose! Previously, it was used to exit the beacon. It can now be utilized to cancel the beacon's effects whenever an effect is activated.

Copper

Copper can now be used to activate and build the beacon.

The payment items used to activate the beacon also help increase its range. Copper is the weakest, and netherite is the strongest. They contribute to the default range of the beacon. The range for each payment item is controlled by a JSON file, which can be modified using datapacks. You can also add items from other mods. See Images.

Secondary Powers

Night vision and fire resistance effects have been added to the beacon. Night vision is beneficial for builders and miners, while fire resistance enhances the beacon's utility in the Nether.

New Powers

Three new effects have been added to the beacon: Long Reach increases the range at which players can interact with blocks, Phantom Bane prevents phantoms from spawning within the beacon's range, and Patrol Bane prevents patrols from spawning within the beacon's range.

All effects can be changed at the config file.

Primary Power Amplifier

Depending on the base block used to construct the beacon, the strength of the primary effects will increase. In the image, I'm using Netherite blocks as a beacon base. The strength for each base block is controlled by a JSON file, which can be modified using datapacks. You can also add blocks from other mods.

Beacon Redirection

You can use amethyst clusters to redirect the beacon's beam. However it still needs to be pointed to the sky to work.

Beacon Transparency

You can change the opacity of the beacon's beam using the tinted glass block. When you use three the beam will become invisible.

Other minor features have been added, such as tooltips for the cancel and confirm buttons. Additionally, the beacon can now be waterlogged and conduct redstone, keeping parity with the Bedrock edition.

TL;DR

  • Enhanced Minecraft beacon with new UI, features, effects, and advancements.
  • Highly configurable mod; consult the wiki for details on tags and datapack folders.
  • Two UI options: one with tertiary effects and visible current payment item.
  • The cancel button is now used to remove the active effects.
  • Copper can activate and build the beacon.
  • Payment items influence range; copper is weak, netherite is strong.
  • Added night vision and fire resistance as secondary effects.
  • New effects: Long Reach, Phantom Bane, and Patrol Bane.
  • Base block choice impacts effect strength.
  • Amethyst clusters redirect the beacon's beam; tinted glass controls beam opacity.
  • Minor features include tooltips, waterlogging, and redstone conductivity for parity with Bedrock edition.

Compatibility

As far as I know, this mod is compatible with all other mods, including:

Just Enough Beacons Reforged - You can see how much each payment item increases in range and also see how much each base block increases in the strength of the primary effects. Version 1.1.0+

Beacons For All

Better Beacon Placement

Quark - Please disable Quark's "Beacon Redirect" module so that both mods can work together seamlessly.

Support

Please report all bugs, issues, and feature requests to the issue tracker or use my discord server and report at the appropriate channel. Please leave the comment section only for comments about the mod or simple questions.

Please read the FAQ before reporting a bug, issue or feature request.

Credits

This project includes code from Quark by Vazkii, which is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

You can find the original code used in my mod in those links: Beacon Redirection And Transparency, Custom Beacon Renderer

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Project members

CerbonXD

Owner


Technical information

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