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  • Actually fixed Monoliths not spawning in Yung's Better Fortress. (Thanks to @UnanimousVoid and @Luviam)
  • Patched up persistency issue with the Monolith.

Celestisynth Changelog

Release v1.20.1-1.3.3 [Silent Patch Re-Release] | [Forge]

Important

  • Silent patch because someone forgot to add an override (that's me)

Additions/Changes

  • Added Enchantment Descriptions tooltip support (shoutout to jojoblackFr for the initial PR)

Bug Fixes

  • Actually made the Monoliths not persist by default instead of using the nbt tag.

Celestisynth Changelog

Release v1.20.1-1.3.2 [Final 1.x Release] | [Forge]

Important

  • This release is a final release for 1.x. We will be focusing on the 2.x rewrite going forward. The only exception to this is if a bug renders the mod completely unplayable or something of a similar scale happens.
  • Weapon damage configs were scrapped due to time constraints, since you can just use KubeJS (or other scripting APIs/KJS addons) to easily change the damage values.

Additions/Changes

  • Updated to the latest version of Forge (47.4.5)
  • Updated weapon chants.
  • Updated Keres overlay.
  • Added config option to disable Keres griefing. Made Keres respect mob griefing gamerule.
  • Slightly buffed Rainfall Serenity's base damage.
  • Renamed Keres advancement.
  • Made Star Monoliths slightly more common in Nether Fortresses.

Bug Fixes

  • Fixed mixinextras being a missing hard-dependency (it is now correctly Jar-in-Jar'd).
  • Fixed Starlit Factory being unminable by default (added to #NEEDS_DIAMOND_PICKAXE and #MINEABLE_WITH_PICKAXE tags)
  • Fixed Keres overlay breaking when scaling to window size on occasion.
  • Monoliths no longer spawn in the Overworld.
  • Monoliths are no longer persistent (i.e. they can naturally despawn). They now also correctly despawn when the difficulty is set to peaceful.
  • Monoliths can now spawn in the fortresses added by Yung's Better Fortresses. Their spawning is determined by the "celestisynth:nether_monolith_spawn" tag.
  • Removed prototype weapon skin code entirely (broke stuff, wasn't actually used in prod).
  • Fixed log spam due to Celestisynth abilities being used (removed stray logger calls).
  • Overlay issues with certain mods that affect hud rendering like Malum should be fixed.
  • General backend refactor.

Known Issues (skipped due to time constraints)

  • Data API causes weapons to be unusable.
  • Stellarity causes the Keres to be unable to break blocks with its Carnage Incarnate skill regardless of the newly-set config option.
  • Rainfall Serenity's damage becomes broken (OP) when Projectile Damage Attribute is installed.
  • Legendary Tooltips causes weapon tooltips to be formatted incorrectly (centered). For now, just slap these values into your LT config:
name_separator = false
compact_tooltips = false
render_item_model = "NONE"

Delegated to 2.x due to rework + time constraints:

  • Fix for starlit Factory shaking all UI elements (primarily REI/JEI).
  • Base weapon damage configs.
  • Fixed Server side crash.
  • Fixed Tooltip scrolling having negative indexes.
  • Fixed Rainfall Serenity's recipe being replaced by the Aquaflora.
  • Fixed Crescentia Dragons dragging the player along with it.
  • Added config option to hide or show chant messages.
  • Fixed second slash not dealing damage on Breezebreaker - Dual Galestorm attack.
  • Gave Poltergeist and Frostbound compatibility with Iron's Spellbooks.

MASSIVE SERVER PERFORMANCE BUG FIX

  • Fixed massive lag issues when joining a server with Celestisynth in it.
  • Massive thanks to Luviam for reporting the issue in Github and playtesting the patch build!

External resources


Project members

The Celestial Workshop

The Celestial Workshop

Organization

RaveTr

Developer

RatRod

Developer

AquTheSeal

Lead Developer


Technical information

License
MIT
Client side
required
Server side
required
Project ID