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CC: Drones

Drones for CC: Tweaked

currently drones can:

  • Go forward (using drone.engineOn(true))
  • Turn (using drone.left(number) and drone.right(number))
  • Go up and down (using drone.up(number) and drone.down(number))
  • Look forward and back (drone.lookForward() drone.lookBack())
  • Mine forward (drone.breakForward())
  • see the Drones rotation (drone.rotation())
  • see if the drone is colliding (drone.isColliding())
  • turn the drones hover function on (drone.hoverOn(true))
  • pick up blocks (and keep there data) below (drone.pickupBlock())
  • drop the block (drone.dropBlock())
  • pick up entities below (drone.pickUpEntity())
  • drop the entity below (drone.dropEntity())

Programming

using the Drone Workbench as a peripheral you can use two commands

(let a be the wrap e.g a = peripheral.wrap("left"))

  • a.api() will reboot the computer after installing the drone api for ease of programming
  • a.export(path) will take the lua program at path and send it to the first drone within 2 blocks of the workbench, this will then reboot the drone and start it executing

you can probably just use your favorite item mod to find the recipes but here they are anyway Drone Workbench

Drone

Further development

There are a few things I want to add, but I don't know when I'll add them:

  • drones survey environments, this data can be reviewed in a holographic display
  • drone cameras (like spectator mode)
  • drone chunk loaders

Note

This is certainly an early development build but I thought it was pretty cool so here it is, in all its alpha glory

External resources


Project members

Acrogenous

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID