- Fixed a crash caused by rendertype that didn't use a texture (when rendering boats, for example), closed #9
- Fixed uninitialized
in_lightmapPosattribute read - Fixed custom framebuffers leak with Cinnabar (when reloading resources, resizing window)
- Close active pipeline on client shutdown
- Render opaque particles into solid framebuffer, as it was before
- Fixed enchanted item glint rendered for only first quad, closed #2
- Fixed fog color for dimensions without sky, start/end uniforms, closed #5
- Take fluid height into account for
frx_cameraIn*uniforms, closed #4 - Fixed rendering enchanted entity glint without a material map
- Implemented
fabulousTargets(I hope I got it right) - Added default material for water and lava
- Added very basic support for
frx_matEmissive - Added more bugs
- Fixed crumbling texture overrendering
- Fixed moon phases texture generation
- Fixed a possible crash when reloading resources with an active pipeline
- Fixed key binds category name
- Replace main render target only for replaced render pipelines
- Disable circular entity shadows if pipeline uses directional shadows
