nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)

This mod will no longer be updated on modrinth!

See https://www.curseforge.com/minecraft/mc-mods/camera-obscura-serverside-rendering for the latest version!

Camera Obscura

Animated Render

Camera Obscura is a server‑side software rasterizer that renders the world as seen by any entity (player, mob, etc.) directly on the server, producing Photos or Videos as Minecraft maps. It has deep integrations for custom items (Nexo, ItemsAdder) and a custom preset system.


Features

  • Take photos: Generate a map item showing what the target entity sees.
  • Record videos: Capture your world on video and play it back on item frames.
  • Fully configurable: Resolution, color mode, dithering, render distance, and more.
  • Custom item support: Create cameras/camcorders with any appearance via Nexo or ItemsAdder.
  • Asynchronous rendering: Never blocks the main server thread.
  • No client mods required: Everything is server‑side; maps/recordings work on vanilla clients.

PNG Render


Installation

Fabric Server

  1. Install Fabric API and Polymer (for virtual items).
  2. Place camera-obscura-fabric.jar into your mods/ folder.
  3. The configuration file will be created on start.

Configuration

The configuration file is config/cameraobscura/config.json.

{
  "renderDistance": 32,
  "showSystemMessages": false,
  "renderEntities": true,
  "fullbright": false,
  "fov": 70,
  "biomeBlend": 1,
  "ssaa": 2,
  "maxChunkRebuildsPerTick": 5,
  "debug": false,
  "cameraConsumesItem": true,
  "cameraConsumeItem": "map",
  "commandPermissionLevel": 2
}
Option Description
renderDistance View distance in blocks (higher = longer render time).
showSystemMessages Show “Taking photo…” / “Done!” messages in chat.
renderEntities Whether to render entities (players, mobs, item frames) in the picture.
fullbright Ignore lighting (everything appears at full brightness).
fov Field of view in degrees (default is 70).
biomeBlend Radius for blending block colors (biome tint). 0 = no blending.
ssaa Supersampling anti‑aliasing factor (1 = off, 2 = 2x supersampling, 3 = 3x).
maxChunkRebuildsPerTick Maximum chunks rebuilt per frame per video recording and live-map (to limit CPU spikes).
debug Print frame timings and show FPS overlay on the output image.
cameraConsumesItem Whether taking a photo consumes an item (e.g. a map).
cameraConsumeItem Required item material (e.g. map, paper).
commandPermissionLevel Base permission level for commands.

Commands & Permissions

Base permission cameraobscura.command.

All commands use the root /camera-obscura

1. Take a map from your perspective

/camera-obscura [scale]
  • scale: multiply the map resolution (1 = 128×128, 2 = 256×256, up to 3).
  • Gives you a filled map showing what you see.

2. Take a map of another entities perspective

/camera-obscura <entity> <player> [scale]
  • <entity>: any living entity (player, mob, etc.)
  • <player>: who receives the map item.

3. Save as PNG image

/camera-obscura save [entity] [scale]
  • Saves the rendered image as a .png in config/cameraobscura/renders/.

4. Reload configuration

/camera-obscura reload

Reloads the config file.

5. Clear resource/model cache

/camera-obscura clear-cache

6. Give a camera item

/camera-obscura give <preset> [player]
  • <preset>: The name of a preset defined in presets.json (e.g. camera, camcorder, instant, polaroid, pro_camera, handycam, cctv).
  • [player]: Optional player name; if omitted, gives the item to the command sender.

Examples:

  • /camera-obscura give camera -> gives yourself the default camera.
  • /camera-obscura give camcorder Pinnit -> gives the player Pinnit a camcorder.
  • /camera-obscura give my-preset -> gives yourself an item from a preset.

📷 Using the Camera Item

Basic Camera

  • Hold the camera in your main hand.
  • Right‑click -> after a countdown, the photo map item appears in your inventory (or drops on the ground if full).
  • The map shows the world from your viewpoint at that moment.

Camcorder

  • Same controls, but starts recording instead of taking a single photo.
  • The action-bar text indicates recording.
  • Release to stop recording, the video will be saved as a map item that can be played back on item-frames.
  • While recording, particles appear around the camera (frame effect).
  • Videos are stored as APNG in config/cameraobscura/camera_videos/<id>.apng

Components

The mod uses data components to store camera settings on the item stack.

This allows you to create cameras with different resolutions, color modes, and video parameters using standard commands, recipes, or loot tables.

Available Components

Component ID Type Description
camera-obscura:color string (ColorMode) "COLOR", "MONOCHROME", "GRAYSCALE", "SEPIA"
camera-obscura:resolution {width:int, height:int} Resolution in pixels (e.g. {width:256, height:256})
camera-obscura:dither string (DitherMode) "NONE", "BAYER_2X2", "FLOYD_STEINBERG", etc. (see full list below)
camera-obscura:video {frame_rate:int, max_frames:int, loop_playback:bool} Video recording parameters
camera-obscura:map unit Marks the item as a live map (internal)
camera-obscura:camera_entity entity_reference Stores the entity that took the photo (internal)
camera-obscura:data {id:uuid, video_params:...} Internal video data

DitherMode values: NONE, BAYER_2X2, BAYER_4X4, BAYER_8X8, FLOYD_STEINBERG, ATKINSON, JARVIS_JUDICE_NINKE, STUCKI, SIERRA, BURKES


Using Components in Commands

/give

/give @p camera-obscura:camera[camera-obscura:color="SEPIA",camera-obscura:resolution={width:512,height:512},camera-obscura:dither="FLOYD_STEINBERG"]

/item modify

Create a data pack with an item modifier:

{
  "function": "set_components",
  "components": {
    "camera-obscura:color": "GRAYSCALE",
    "camera-obscura:resolution": { "width": 192, "height": 192 },
    "camera-obscura:dither": "BAYER_8X8"
  }
}

Then run: /item modify entity @s weapon.mainhand my_pack:camera_settings


Using Components in Recipes

In a crafting recipes:

{
  "type": "minecraft:crafting_shaped",
  "pattern": ["###", "#P#", "###"],
  "key": {
    "#": "minecraft:iron_ingot",
    "P": "minecraft:ender_pearl"
  },
  "result": {
    "id": "camera-obscura:camera",
    "components": {
      "camera-obscura:color": "SEPIA",
      "camera-obscura:resolution": { "width": 128, "height": 128 },
      "camera-obscura:dither": "NONE"
    }
  }
}

For a camcorder (video mode), include video:

"components": {
  "camera-obscura:color": "COLOR",
  "camera-obscura:resolution": { "width": 256, "height": 256 },
  "camera-obscura:video": { "frame_rate": 15, "max_frames": 300 }
}

Giving a Camcorder with Default Video Settings

The basic camcorder item (without components) uses global config defaults. To explicitly set video parameters:

/give @s camera-obscura:camcorder[camera-obscura:video={frame_rate:10,max_frames:200,loop_playback:true}]

Built-in Items

On Fabric, Camera Obscura adds a few built‑in camera and camcorder items with pre‑configured settings (color mode, resolution, video parameters).

Camera Items (Photo Mode)

Item ID color Mode Resolution Dithering
camera-obscura:camera COLOR 128×128 NONE
camera-obscura:grayscale_camera GRAYSCALE 128×128 NONE
camera-obscura:primitive_camera MONOCHROME 128×128 NONE
camera-obscura:retro_camera SEPIA 128×128 NONE

Camcorder Items (Video Mode)

Record videos with pre‑set framerate and max frame count.

Item ID color Mode Resolution Dithering Video (FPS / Max Frames)
camera-obscura:camcorder COLOR 128×128 NONE 10 FPS / 400 frames
camera-obscura:grayscale_camcorder GRAYSCALE 128×128 NONE 20 FPS / 400 frames
camera-obscura:primitive_camcorder MONOCHROME 128×128 NONE 20 FPS / 400 frames
camera-obscura:retro_camcorder SEPIA 128×128 NONE 20 FPS / 400 frames

Usage example:

/give @s camera-obscura:grayscale_camera

Video Playback

To play back a video maps:

  • Place the map in an item frame.
  • Right‑click the item frame and the video will start playing on the map.
  • Right‑click again to stop playback.

Presets

You can add your own presets, pre‑configured camera items with custom materials, display names, and camera settings (resolution, color mode, dither mode, video parameters).

Presets are stored in presets.json and can be given to players using the /camera-obscura give <preset> <player> command.


Preset Configuration Format

The presets.json file contains a JSON object where each key is a preset name and the value is an object with the following fields:

Field Description
material Item ID (e.g. "paper", "clock")
camera Camera‑specific options (see below)
components Optional vanilla data components to apply to the item stack (1.20.5+)

Camera Options

All fields are optional

Field Type Description
resolution { width, height } Output resolution in pixels (e.g. { "width": 256, "height": 256 })
color_mode string "COLOR", "MONOCHROME", "GRAYSCALE", "SEPIA"
dither_mode string "NONE", "BAYER_2X2", "FLOYD_STEINBERG", etc.
video_params { frame_rate, max_frames } Video recording parameters

Default Presets

The mod ships with several ready‑to‑use presets. You can modify or delete them as you like.

{
  "camera": {
    "material": "paper",
    "camera": {
      "resolution": { "width": 128, "height": 128 },
      "color_mode": "COLOR",
      "dither_mode": "NONE",
      "video": { "frame_rate": 0, "max_frames": 1 }
    },
    "components": {
      "minecraft:item_name": { "text": "Camera", "color": "gold" },
      "minecraft:max_stack_size": 1
    }
  },
  "camcorder": {
    "material": "paper",
    "camera": {
      "resolution": { "width": 128, "height": 128 },
      "color_mode": "COLOR",
      "dither_mode": "NONE",
      "video": { "frame_rate": 20, "max_frames": 200 }
    }
  },
  "instant": {
    "material": "paper",
    "camera": {
      "resolution": { "width": 256, "height": 256 },
      "color_mode": "SEPIA",
      "dither_mode": "BAYER_4X4"
    },
    "components": {
      "minecraft:item_name": { "text": "Instant Camera", "italic": false }
    }
  },
  "polaroid": {
    "material": "paper",
    "camera": {
      "resolution": { "width": 512, "height": 512 },
      "color_mode": "GRAYSCALE",
      "dither_mode": "FLOYD_STEINBERG"
    },
    "components": {
      "minecraft:item_name": { "text": "Polaroid", "color": "white" },
      "minecraft:custom_model_data": 1
    }
  },
  "pro_camera": {
    "material": "ender_eye",
    "camera": {
      "resolution": { "width": 128, "height": 128 },
      "color_mode": "COLOR",
      "dither_mode": "NONE",
      "video": { "frame_rate": 30, "max_frames": 600 }
    },
    "components": {
      "minecraft:item_name": { "text": "Pro Camera", "color": "light_purple", "bold": true },
      "minecraft:max_stack_size": 1,
      "minecraft:custom_model_data": 2
    }
  },
  "handycam": {
    "material": "clock",
    "camera": {
      "resolution": { "width": 256, "height": 256 },
      "color_mode": "COLOR",
      "dither_mode": "BAYER_2X2",
      "video": { "frame_rate": 15, "max_frames": 450 }
    },
    "components": {
      "minecraft:item_name": { "text": "Handycam", "color": "aqua" },
      "minecraft:max_stack_size": 1
    }
  },
  "cctv": {
    "material": "observer",
    "camera": {
      "resolution": { "width": 192, "height": 192 },
      "color_mode": "MONOCHROME",
      "dither_mode": "SIERRA",
      "video": { "frame_rate": 5, "max_frames": 30000 }
    },
    "components": {
      "minecraft:item_name": { "text": "CCTV Camera", "color": "dark_gray" },
      "minecraft:max_stack_size": 1
    }
  }
}

Using Presets in Commands

/camera-obscura give camera
/camera-obscura give camcorder
/camera-obscura give instant
/camera-obscura give handycam Notch

Tab completion suggests available preset names.

Reloading Presets

After editing presets.json while the server is running, run:

/camera-obscura reload

This reloads both the main configuration and all presets without restarting the server.


How It Works (Technical Overview)

Camera Obscura runs completely on the server and uses a software rasterizer to draw the scene pixel by pixel.

  • The renderer requests chunks and entities around the target.
  • Block models are converted into triangles and stored in a cache (per chunk).
  • Lighting, ambient occlusion, and fog are computed from the actual world state.
  • Rendering happens asynchronously on a separate thread pool, no lag for the main game.
  • After rendering, the image is converted to (a) Minecraft map(s) (or saved as PNG).
  • Video recording captures frames at the configured framerate.

Performance considerations

  • Higher resolution & SSAA increase CPU usage drastically.
  • Render distances above 128 may cause issues if chunks are not loaded.
  • Video recording is CPU‑intensive. For high‑quality recordings, consider lowering the framerate!

Troubleshooting

Problem Check
Photo doesn't appear in inventory Check that cameraConsumesItem is false or you have the required item (e.g. a map).
“Missing required item” message You need the configured cameraConsumeItem material in your inventory.
Very long render times (> 5 seconds) Reduce renderDistance, ssaa, or resolution. Enable debug to see per‑frame timings.
Server crashes with OOM error Increase server memory (-Xmx2G or more). Lower renderDistance and ssaa.
Custom Nexo/ItemsAdder item ignored Ensure the camera section is correctly indented and the mechanic is spelled exactly camera.

External resources


Project members

tomalbrc

Member


Technical information

License
LGPL-3.0-only
Client side
unsupported
Server side
required
Project ID