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Whats new in 0.0.7b!!

New Features:

Added Iron, Gold, and Diamond Big Beak Armor!

Added Glow Gourd Dangos! A edible light source that can be placed like a torch!

Added Glow Gourd Soup!

Added a new painting, "Hallucigeania", by ZLB1!

Added the Mooboo, a mob only found by dragging a Cow into the Bygone!

Added the Bygone Portal, a unique frame that only generates underground. Can be found naturally or via the cartographers new map!

NOTE: These are (currently) still activated with the Hook, but that will be replaced in the next update!

Experimental Features:

Added the Caster: A block that has a unique effect (and cooldown) when right clicked with a Breeze Rod! Its very much a work in progress, so please provide feedback!

Changes to existing Features:

Bygone Portals are no longer made out of Calcite Frames.

Added the Bygone Portal Map to cartographers!

Bygone Mineshafts now have unique loot, including the new Big Beak Armor + new food sources!

Bygone Mineshafts now generate with Glow Gourd Dangos instead of Torches!

Ancient Vines now naturally generate in the Underhang!

Gourds now break when their vines break, and can be broken by arrows!

Glow Gourd Slices give less saturation and hunger.

Changed Cobbled Byslate & Cobbled Bystone Textures!

Changed Creosote Sprouts to have a light level of 5 (This is a temporary fix while we see how dim the biome can be)

Montsechia/Sagaria can now be crafted into dyes!

Exotic Plumage can now be used in other recipes with Feathers!

Overall Big Beaks have gotten an overhaul, including:

New Animations!

New sounds!

Tweaked Health/Speed/Jump stats!

Bugs fixed:

Fixed multiple blocks/items being improperly tagged!

Fixed "Gourd Vines" not having a name!

Fixed Creosote Sprouts having a big hitbox

Fixed Campfires not being craftable with Stripped Ancient Logs/Wood!

Fixed Glow Gourds not dropping anything when broken with a non-axe.

Fixed Umber Bricks not being craftable.

Fixed all Bystone/Byslate Ores not being smeltable/blastable.

Fixed Sagaria not being compostable/smeltable (as fuel).

Fixed Coelacanths hitboxes being behind them

Fixed Beige Glow Gourds not having their Item model!

Fixed "Test" item being left in the Creative Inventory!

Fixed Big Beak armor not being equipable in the GUI!

Fixed Ancient Hook -launching- players when they spam the item against the wall

Fixed Glow Gourd Soup being stackable!

KNOWN BUGS: Bygone Portals still generate in Lava, sometimes? (Please report this with the seed + coords when you find it!)

Coming in the next major release:

A unique item to light the Bygone Portal Frame

A custom sky texture! (This was delayed due to issues with rendering!)

MORE Caster functionality!

One new subbiome!

The Bygones first "unique" Structure!

A new and unique Tool!

Whats new in 0.0.6d!

New features:

Added Glow Gourds! There are three variants, and each have their own food item! It is found naturally on the roof of the Underhang!

Added Umber Bricks, Amberstone, and Cobbled Amberstone!

Added Cobbled Bystone and Byslate slabs, stairs, walls! (Texture still a WIP!)

Added spawn eggs for multiple new mobs!

Experimental features:

Added Mineshaft's to the Underhang biome!

More Amber Ruin variants!

Changes to existing features:

Replaced Glowing Amber strips in Amber Deserts with Amberstone!

Added Flowing Amber to the bottom of Amber Chunks!

Tweaked Ambient sounds in the Amber Desert!

Buffed ore generation in the Bygone!

Bugs fixed:

Fixed more mob spawning bugs!

Fixed Ancient Vines block model not existing!

Fixed Ancient Vines not having a drop!

Removed "Fossilized Amber" and another block used for testing!

Coming up in 0.0.7a:

BIG BEAK ARMOR + TWEAKS

CASTER HAVING A USE

MORE AMBER DESERT ITERATIONS

A UNIQUE SKY TEXTURE

A NEW PAINTING

SOMETHING UNEXPECTED.

Expect 0.0.7a in around two-three weekends!!

Whats changed in 0.0.6c!

Before opening up the world in this update, PLEASE remember to delete the bygone dimension folder!

Yes, we skipped over 0.0.6b. There was a bug that would make Primordial Oceans unplayable, so we had to revoke it entirely.

New features:

Added Cobbled Bystone and Cobbled Byslate!

EXPERIMENTAL:

Added the "Amber Ruins"!

Changes to existing features:

Renamed "Flowing Amber" to "Glowing Amber"

Renamed "Bygonestone" to "Bystone"

Renamed "Bygoneslate" to "Byslate"

Tweaked "Malachite Pillar" texture

Added an actual bottom to the Primordial Vent model

Added -additional- Creosote Sprouts generation to the Amber Desert!

Reduced the amount of Primordial Vents that generate

Bugs fixed:

Fixed Amber Desert water being the wrong color.

Fixed Primordial Urchins "flickering"

Fixed Patchouli not being in the credits!

Fixed Ancient Wood/Logs not properly being in the Wood tag! (Which meant stuff like campfires weren't craftable!)

Fixed Coarse Claystone having a space before its display name!

Fixed too many mobs spawning in the Primordial Ocean.

Fixed the jar name being "jamiesmod" instead of "bygone"

KNOWN BUGS:

Scuttles spawn-- In the air sometimes??

EXPERIMENTAL Suspicious Umber doesn't work right now!!

Whats next?

Cobbled Bystone & Byslate textures, as well as Stairs, Slabs, and Walls!

Glow Gourds!

Big Beak tweaks + additions!

More Amber Desert iterations!

More Blemished Ruins!

Updates in 0.0.6a

Before opening up the world in this update, PLEASE remember to delete the bygone dimension folder!

We have a lot of technical changes, as well as the first iteration of the Amber Desert, and the Blemish, a structure-dependant infestation. Please report any feedback or bugs you may find in the discord!! Its been super helpful having so much feedback, and I'm so excited we're about to hit 500 downloads already! Theres a lot more to come, with the next patch focusing on bug fixes, Amber Desert and Blemish iterations, and Big Beak revamps.

We will more then likely not be porting to 1.21.3, as we'd rather wait for 1.21.4/The Winter Drop to, well, drop!

New features:

Added Exotic Arrows! A short range arrow that'll return to the player if it misses its target! Made with a new drop from the Big Beak!

Added 'Cooked' Coelacanth, a new 'food' source that you should probably stick to giving to your friends.

New "ambience" in the Primordial Oceans!

A new song from LudoCrypt has been added to the Underhang, titled "Changing"!

EXPERIMENTAL:

Added the "Ruins", an experimental new structure that introduces the Blemish.

Added the Blemish "Catalyst" and "Vein".

Added the "Amber Desert" biome! A new environment filled with massive amber chunks and fossils.

Added the Amber blockset!

Added Creosote and Creosote Sprouts, two new decorative plants found in the Amber Desert!

Changes to existing features:

Upgraded the Biome Map, it's highly recommended to delete/reset the dimension folder prior to opening the world.

Updated the Underhangs internal ID being "ancient_forest" to "underhang"!

Updated the internal ID / jar name to the Bygone!!

Updated the Primordial Sand texture! (Hopefully for the last time)

Bugs fixed:

Fixed Clouds being "see through" when placed on solid blocks.

Fixed Glares/Big Beaks spawning too often.

Fixed Ancient Roots not generating correctly.

Fixed internal version number being "1.0.0"

Fixed Overworld features such as Azalea Trees generating in the Underhang

Fixed Overworld giant ore veins generating in the Bygone

KNOWN BUGS:

Entering/Exiting Bygone text is bugged!

Whats fixed in 0.0.5c!

Fixed a LOT of bugs thanks to Ethan_4D!! This may be the last patch until next weekend, so stay tuned!

Changes to existing features:

Updated Chiseled Malachite recipe not being two slabs.

Bugs fixed:

Fixed Malachite Pillars/Doors not being craftable in Survival

Fixed bounding boxes for several blocks.

Fixed multiple blocks not being compostable

Fixed multiple blocks not being fuel

Fixed Ancient Logs not smelting into Charcoal

Fixed Oceanstone not being usable for other stone recipes

Fixed Malachite Doors/Charnias dropping in Creative

Fixed Ancient Grass model rendering incorrectly

Fixed Primordial Urchin not having a name.

Whats new in 0.0.5b!

We're hard at work finishing up the Primordial Ocean! Whats left for it is just tweaks to the generation, and finalizing the AI of the new mobs.

We're also very happy to say we've been featured in a Youtube video for the first time!! Check out EnderVerse's video here!

New features:

Added Coelacanth mob

Added Trilobite mob

Added Carnia block

Added Malachite slabs, stairs, and walls

Added Malachite Tile slabs, stairs, and walls

Added Ancient Signs & Hanging Signs!

Added <REDACTED> block! (Work in progress!)

Changes:

Made all Malachite variants available in Survival via crafting

Changed gravel that generated on bottom "shelf" of the Primordial Ocean to Basalt!

NOW COMPATIBLE WITH 1.21!! (Please report any issues you may have!)

Updated Rugosa coral textures! (Still temporary until our artist can get to it!)

Primordial Sand no longer has a light level.

Glow Gravel's light level has been updated from 8 to 4.

Bugs fixed:

Fixed numerous errors that popped up in the console.

Fixed the song "Gelida" not playing ingame

Fixed Malachite Door texture being unaligned

Fixed Ancient Grass not having a name

Fixed old Ancient Signs/Hanging Signs crashing the game.

Whats new in 0.0.5a!

As we close out the Primordial Ocean, we're beginning to work on the next two biomes! Whats left for the Primordial Ocean, you might ask? At least three more mobs (Two passive, one hostile) and two more plant blocks!

New features:

Added Glow Gravel, a nice gravel variant that, well- glows!

Added Tabulata and Rugosa coral blocksets!

Changes:

Gravel now generates on the lowest stack (the generatated shelves of blocks) of the Primordial Ocean.

Tabulata and Rugosa coral now generates on the high to middle stacks of the Primordial Ocean.

Adjusted Primordial Vent generation to only generate on the lower stacks.

Adjusted Blue Algue generation to only generate on the top stacks.

Added underwater fog to the Primordial Ocean

Bugs fixed:

Fixed new corals generating in the overworld. Fixed Ancient Grass not having a item model! Added gladosedition to the Credits!

Started work on the <REDACTED> biome!

Fixed Scuttle rendering

Final 0.0.4 version (hopefully) as we finish up the primordial oceans!

Added:

Mobs: The Scuttle, a new hostile mob that loves spewing out spikes of weakness at any nearby players!

We still have three more mobs left for this biome as well!

Blocks: The sea urchin, a new "hostile" block that swells up when touched!

The primordial vent, a new billowing block that only activates underwater.

The crimoids, a new underwater plant.

Fixed:

Malachite Tiles not being droppable.

Please report any bugs and/or feedback to the discord!

Add (a few) blocks + vanilla mobs to the Primordial Oceans

Fixed a few bugs related to the Glare.

Updated the Primordial Oceans

Added Malachite blockset (most of which aren't craftable yet)

Added Primordial Sand (We're still experimenting with colors! Please provide feedback if you can)

Added -vegetation- (Placeholder for our own ancient sealife)

Tweaked Ancient woodset colors

Fixed numerous bugs (Including Blue Algae having the incorrect name, and small clouds not generating.)

Added the Primordial Oceans

Just in a basic generation testing phase, but I would like some feedback on the shelves!! We only have one custom block right now (A light source), but more will be coming!

Fixed bugs pertaining to certain features not generating

Added some ceiling foliage for the Underhang, fixed some small bugs, and started work on two new biomes! (Not implemented yet, obviously)

External resources


Project members

jamiedev

Owner

Betwixer

Artist

Klinbee

World-gen Dev


Technical information

License
MIT
Client side
required
Server side
required
Project ID