Build Events (Fabric)
This server-side mod allows you to create build events to track the amount of block placements and breaks within an area using scoreboard objectives.
Details
When a new build event is added, one or two objectives are created.
/buildevents add foo 3 1 4 1 5 9 both
will create two objectives: foo_place
and foo_break
.
You can change how an objective's name is displayed on the sidebar using /scoreboard objectives modify foo_place displayname <plaintext or json>
.
If an objective named foo_place
exists prior to creating the foo
event, then it will be used instead of creating a new one.
Usage
/buildevents add ...
to create events. Optionally, end with in <dimension>
to track actions in the specified dimension or with in !!global
for every dimension, instead of the one the executor is in.
/buildevents remove ...
to remove events. Optionally, end with remove_objectives
to also remove the objectives.
/buildevents set <eventName> predicate ...
to attach a predicate, in order to conditionally track actions. Here is an example for tracking specific blocks.
/buildevents set <eventName> predicate
to remove an event's predicate.
/buildevents set <eventName> dimension ...
to change an event's dimension or make it global(every dimension).
/buildevents set <eventName> total ...
to toggle displaying the total amount of actions on the sidebar for each of the two actions.
/buildevents pause ...
to stop tracking actions until re-enabled with /buildevents unpause ...
.
/buildevents list
to view all existing events. Optionally, end with active
or paused
to view those specifically.
Syntax
/buildevents add <eventName> <from> <to> (place|break|both) [in] (!!global|<dimension>)
/buildevents remove <eventName> [remove_objectives]
/buildevents set <eventName> predicate [<predicate>]
/buildevents set <eventName> dimension (!!global|<dimension>)
/buildevents set <eventName> total (true|false)
/buildevents (pause|unpause) <eventName>
/buildevents list [active|paused]
External resources
Project members
velizarbg
Owner