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Blur Perfected has been archived. Blur Perfected will not receive any further updates unless the author decides to unarchive the project.
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This update does some very important refactors for the future, enables compatibility for older versions of the game, and generally should improve compatibility by further simplifying the logic.

Changes:

  • compatibility in more modded scenarios (now compatible with other mods that also change the menu blurriness radius or the menu background)
  • compatibility for older game versions (1.21.5 neoforge and 1.21.1 neoforge+fabric)
  • removed excluded screens from config, instead use force disabled screens
  • added a fade out animation for force disabled screens and a fade in animation for force enabled screens

This update expands the functionality of Blur+ to be more consistent throughout the game, and more configurable.

Changes:

  • new feature that let's you select different animation curves for the background gradient and/or blur animations
  • fix blur slider not working past 10 (broken again by the upstream blur+ 5.3.2)
  • new feature that let's you toggle blur for Book edit/view/sign screen, Command Block edit screen and Sign edit screen separately, these screens were not previously blurred at all by the upstream blur+ 5.3.2
  • optimization for not drawing background gradient or blur animations when it's not noticeable
  • fix a bug where disabling gradient background would not disable it in some scenarios

External resources


Project members

amiralimollaei

Member


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID