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  • Updated to 1.20.4 on NeoForge
  • Added new config option to relocate the Blue Skies inventory buttons in the creative inventory
  • Fixed a rare crash involving the Nightwatcher
  • Programmer art textures are now part of the default programmer art pack rather than being a separate pack
  • Fixed Crogre pathfinding not functioning at all

Blue Skies: Population 1.20.1-v1.3.31

Fixes

  • Fixed JEI support.
  • Fixed weather fog not working properly with the sky fog or the Alchemist's blindness.
  • Fixed Blinding Dungeons not randomizing their cat types.
  • Fixed music discs not having their duration set.
  • Fixed arcs dropping from the wrong event.
  • Fixed some entities not being summonable.
  • Portals now default to going to their respective dimension instead of the overworld when placed in an unintended dimension.

1.20.1-v1.3.30

  • Reduced packet size for client-synced datapack data.
  • Reduced memory usage and compute time of worldgen.
    • Areas already computed are saved in a file to be used later for faster access. This can be disabled in the config.
  • Fixed a fog flickering issue that would occur with Alex's Caves and some other mods.

Fixes

  • Fixed a crash on startup with UtilMixin.
  • Fixed a crash with sound events and some mods where the sound is null.

1.20.1-v1.3.28

Fixes

  • Fixed an issue with worldgen that could cause a server to hang with many players.
  • Fixed damage sources being null.

1.20.1-v1.3.27

Fixes

  • Fixed a worldgen crash with the Gatekeeper and "Apothic Attributes (AttributesLib)"
  • Reduced the minimum required Forge version to 47.1.0 for modpacks.

1.20.1-v1.3.26

General Additions

  • Added hanging signs.
  • Added armor trims.

Armor Trims

  • Added armor trim patterns:
    • Banished Armor Trim: Dropped from the Summoner
    • Thwarted Armor Trim: Dropped from the Alchemist
    • Regrowth Armor Trim: Dropped from the Starlit Crusher
    • Toxic Armor Trim: Dropped from the Arachnarch
  • Boss armor trims cannot be duplicated, and require rematching the boss to get more. The amount of armor trims obtained from a given loot bag are as follows:
    • Common Bag: 0-1
    • Uncommon Bag: 1
    • Rare Bag: 1-2
  • Added armor trim materials:
    • Pyrope
    • Aquite
    • Diopside
    • Charoite
    • Moonstone (from Moonstone Crystal)
    • Sunstone
    • Falsite
    • Ventium
    • Horizonite

Fire Changes

  • The Zeal Lighter can now place Soul Fire on Soul Sand in the Everbright and Everdawn.
  • When lit by a Zeal Lighter, Chiseled Turquoise Stone Bricks and Chiseled Lunar Stone Bricks will produce Blue and Black fire respectively. This allows said fires to exist outside of their native dimensions.
  • Black Fire emits a light level of 7 and has an emissive texture now.

General Changes

  • Cherry Wood has been renamed to Comet Wood.
  • Moonstone crystals emit a light level of 7 (was 4).
  • Snowcap mushrooms are now more consistent between the Furnace and Snowcap Oven.
    • All snowcap related items work in a Furnace now.
    • The Snowcap Oven is now more efficent at using snowcap items as fuel.
  • Boss loot bags are now affected by the Luck effect, increasing the chances of obtaining boss-specific drops.
  • Changed some flower effects:
    • Polar Posy: Luck (was Mining Fatigue)
    • Briskbloom: Hunger (was Luck)

Fixes

  • The alchemy table not being usable on servers after scrolling through the GUI beyond line 32.
  • Switching to the Blue Journal from the inventory screen no longer leaves items in the crafting grid.
  • Switching to the Blue Journal from the inventory screen properly respects pressing the back button to return to the inventory.
  • The leaf model properly uses cullfaces.
  • Fixed signs having missing textures

  • Snowcap pinheads and baneful mushrooms are tagged as mushrooms

  • Updated translations

Please Read

This version is accessible on Modrinth primarily for modpack purposes. However, please be aware that this version is no longer supported or updated.

We recommend players to update to the latest version to ensure optimal performance and access to ongoing support. Thank you for your understanding.

Changelog:

  • Updated to 1.19.2

  • Fixed the Gatekeeper's House sometimes not having proper biomes

  • Updated the config to prevent chat bugs

Please Read

This version is accessible on Modrinth primarily for modpack purposes. However, please be aware that this version is no longer supported or updated.

We recommend players to update to the latest version to ensure optimal performance and access to ongoing support. Thank you for your understanding.

Changelog:

  • Fixed issues that could cause crashes on startup by moving some processes to enqueueWork.

Please Read

This version is accessible on Modrinth primarily for modpack purposes. However, please be aware that this version is no longer supported or updated.

We recommend players to update to the latest version to ensure optimal performance and access to ongoing support. Thank you for your understanding.

Changelog:

This is planned to be the last 1.16.5 update. On to 1.17!

Hotfix to fix some critical issues with the previous release

Fixes

The Nightwatcher will no longer crash the game if its workstation is broken while robbing a villager.

Hostile mobs should spawn once again.

Previous Changelog:

Additions

  • Small Frostbright trees can be grown with a single sapling.
  • The Mason villager profession can sell the opposite dimension's stone bricks, allowing you access to both dimensions once you have found one.
  • Added translations for Simplified Chinese, and unfinished translations for Spain Spanish, Hungarian, Italian, Japanese, and Turkish.

Fixes

  • The Gatekeeper house no longer generates in dimensions that it shouldn't, such as the Twilight Forest.]
  • Increased village spawnrates yet again. The spacing between them has been decreased by 1/4.
  • Fixed a possible crash that could occur with the Diophyde Prowler.
  • The Alchemy Table no longer takes up an extreme amount of memory with JEI, and is much easier to look at.
  • Fixed a crash with Mowzie's Mobs.
  • Fixed saplings not being able to grow in the Everbright or Everdawn.
  • Fireflies should begin spawning on the surface instead of underground.
  • Adjusted bosses to fix some issues with unintended combat mechanics.
  • Fixed the food prep table crashing on startup with some mods.

External resources


Project members

Modding Legacy

Modding Legacy

Organization

SilverDavidMC

Artist & Programmer

Lachney

Musician & Sound Artist

KingPhygieBoo

Programmer & Modeler


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