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Updated Veil to the latest release of 1.21.1 (4.2.1)
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Made significant improvements to the party system and functionality
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Fixed dead body discovery not being sent to chat in the Trouble Town game mode
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Removed the ability to equip different armor variants from the main menu armory
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Made improvements to how dynamic light map effects spawn light instances
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Fixed missing melee item from British Medic III class
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Fixed medic and ammo waypoints showing in Trouble Town game-mode
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Fixed vanilla recipe and tutorial toasts displaying while in match
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Removed poke functionality from cloud
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Added better feedback to explain vanilla-imposed chat restrictions
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Added more pellets to shotgun spread pattern
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Made improvements to how spread is applied to player look rotation
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Fixed anti-cheat detecting Prism Launcher as malicious
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Fixed gun tool-tip not including pre-sound ticks in fire-rate
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Fixed how music sound instances remove expired audio
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Fixed several inconsistencies with bullet validation
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Added the ability to drop cooked grenades if killed during cooking
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Updated texture for 'Station' on map vote UI
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Reverted capture point UI back to its original state
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Fixed long delays regarding player data requests to cloud
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Fixed crash caused by invalid shader path in ShaderMapEffect
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Fixed multiple hitmarkers showing per-shotgun shot
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Fixed medic waypoints rendering in FFA
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Fixed team medic bag and ammo box icons showing in FFA
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Removed rebalancing of teams after warm-up stage
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Updated NeoForge to the latest version for 1.21.1 (21.1.233)
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Added Veil library for dynamic lighting
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Added ability to cook grenades before throwing
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Added waypoints for ammo crates and medical bags
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Added vanilla ammo HUD
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Added consistent spread for shotguns
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Added Configurable Geo Block for vehicles
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Added Board block as substitute for wall signs
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Added dark oak variant of rafter tail blocks
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Added slab variant of wool blocks
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Added 150cm Flakscheinwerfer decorative block
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Added flower box block empty variant
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Added Arenite, Arkose and Breccia block sets
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Added Metal Grate & Bars and Typewriter blocks
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Added snow variant of Green Sandbags block
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Added Blue and Green variants of plank decorative blocks
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Added epilepsy disclaimer intro screen
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Added dynamic weather effects
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Added map editing tools
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Added JU-52 model, animations and textures
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Added off variant of bunker lights
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Added ability to hot-reload 'map' asset changes while in-match
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Added client-side prevention of tossing items
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Added map effects for setting map colors, fog settings, shaders, map time and exterior/interior sound
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Added map effect for weather types
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Added audio effects for map assets
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Added wind chime block
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Game mode tips now only show once per game mode
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Medics earn an assist and EXP from recently healed teammates
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Reduced bot damage by half
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Reduced spread/recoil of AT weapons
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Restructured loadouts and classes for all nations
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Adjusted bullet impact smoke brightness
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Made improvements to FPS count UI
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Made improvements to UI and weapon rendering
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Made improvements to how water and sky color applies while in a match
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Made improvements to positioning of weapon sound effects
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Made improvements to block debris audio
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Made improvements to how map effects render
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Made improvements to how heightmaps are applied
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Made improvements to collision hitbox for sandbags
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Fixed pre-sound causing weapons not to fire correctly
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Fixed MM servers not receiving player data before the player connects, causing potential class restrictions until data is synced
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Fixed off variant of the ceiling light rendering bulb shape full-bright
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Fixed Jester becoming Innocent when dying to non-player damage
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Fixed pre-sound queueing ghost-fire when weapon is reselected
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Fixed being able to interact with match-spawned living entities
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Fixed fly-by audio not fading correctly
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Fixed 300 fire kill achievement triggering at 200
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Fixed bots unable to detect entities through glass & map barriers
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Fixed Acacia Crate block textures
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Fixed incorrect texture on black wall telephone
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Fixed Decoration Block not propagating light correctly
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Fixed incorrect audio on plank blocks
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Fixed item quantities rendering behind items on class selection screen
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Fixed 1st person hands not applying fog density
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Fixed Join/Leave messages not being cancelled consistently
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Fixed Copper blocks not being considered as metalic
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Fixed bullet tracer command causing crash if non-gun item is referenced
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Fixed daily reward coin rarity
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Fixed grenades spawning in ground due to unclipped offset
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Fixed block interactions not being cancelled properly client-side
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Fixed incorrect weapon on kill-feed pop-ups
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Fixed air-strike kills counting as held item daily challenge
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Fixed shooting through powerline block cables
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Fixed brigade invite message
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Fixed silhouette not applying to bot weapons in kill feed
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Fixed rocket weapon skins in kill feed
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Removed Reinforcements from command radio
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Removed pre-sound from several weapons
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Removed unused German Radar
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Removed Pale/Cherry block variants as they are unused
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Removed Redsandstone block set as it is substituted with Breccia
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Removed Explosive Barrel block as it was glitchy and crap
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Removed pre sound from Trenchgun shotgun
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Updated client settings to use better Json format (Will require you to reconfigure your settings)
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Each medic bag now only grants EXP for the first heal of each unique player
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Fixed switching class not happening instantly even if no ammo or equipment was expensed
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Fixed Polish Anti-tank V requiring less EXP than expected
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Fixed several cloud-based inventory-related issues
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Fixed ricochet effects playing on non-hard materials
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Fixed player flight status and scale attributes not being reset upon joining a match
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Fixed Breda Safat being LMG instead of MG
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Fixed several issues relating to daily challenges
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Added Calcite block set
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Added a new 'Daily' coin for reaching 100 days of a daily streak
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Added new immersive bullet ricochet sound effects
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Made improvements to 1st person arm rotation while holding weapons
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Tweaked walk/run hand animations to match step sounds
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Player attributes are now reset upon joining a match
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Adjusted volume of radio blocks
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Updated how the Vendor is spawned and positioned in the Infected game mode
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Updated texture for the heat-treated skin pattern
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Fixed Polish AT classes having incorrect EXP requirements
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Fixed the Japanese Commander 3 class having incorrect equipment
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Fixed MP41 and PPS-43 having incorrect/overlapping cloud item IDs
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Fixed being able to replenish expended class equipment in spawn
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Removed pre sounds from several rifles
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In Trouble Town, Jesters no longer need to be dead for a Traitor to win
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In Trouble Town, both Traitors and Innocent can die from killing a Jester
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In Infected, any type of Door block is now supported as a buyable door
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In Infected, EXP earned from winning entire match has been lowered to 200
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In Infected, EXP earned from winning a single round has been lowered to 25
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Added new Opel Blitz block prop for decoration
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Added new Flak 38 block prop for decoration
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Added new Flak 38 vehicle entity
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Added new VC tag to players chat messages if they are in Discord VC
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Added missing fly-by map effects to several maps
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Cleaned up audio effects for headshot impacts
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Cleaned up audio effects for block impacts
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Made improvements to bullet impact nose sound effect
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Made improvements to how bullet impacts affect powerlines
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Fixed bots being unable to open doors
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Fixed bullet validation while in a vehicle
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Fixed rendering, models and animations for all plane decorative blocks
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Fixed Model 1935 being labelled as MG
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Removed several unused sounds and textures
0.8.0.8b_p1
on Mar 27, 2026- Fixed rendering bug caused by events UI
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Added daily challenge indicator to item stacks in class selection UI
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Added exit particle effects for bullets
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Optimized how the window title is updated
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Optimized bot model rendering
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Speed in which blood particles fade is now based on graphics settings
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Made improvements to how bullets traverse water
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Updated Connecting stage graphic for intro UI
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Made improvements to the audio for the PIAT
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Made improvements to de-spawn time of corpses for fast graphics
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Fixed entity bullet impacts playing twice for source player
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Added new variations of bullet pass sound effects
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Added new sound effects for the M1 Carbine
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Daily challenges are now weapon types rather than specific weapons. (SMG, Rifle, Pistol, etc.)
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Increased bullet pass sound effect distance
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Adjusted position offset of world ambience
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Made improvements to the airstrike audio
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Added anti-tank bullet pass sound effects
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Added a short delay to the start of Air-Strike
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Added new sound effects for the PIAT
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Made improvements to the profanity filter
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Made improvements to bullet whizz audio and positioning
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Enhanced audio for distant grenade explosions
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Enhanced audio for M1 Garand
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Enhanced audio for bullet impacts
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Enhanced audio for air-strike artillery
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Added Greece wall flag block
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Added Greek ambient radio music
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Added Union Jack tall wall flag block
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Added explosive and exploded barrels
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Added new "early snap" sound effects to several weapons
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Fixed random disconnection caused by shotguns
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Enhanced distant audio for M1 Carbine, M1 Garand, MP-40, STG-44, Kar98K, Mosin Nagant and Bren
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Added the ability to rate a map during map voting
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Added FPS display setting for in-match FPS counter
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Optimized shooting by reducing allocation per-shot
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Optimized how in-door calculations are performed client-side
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Optimized how environment sound attributes are calculated client-side
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Optimized how shaders are applied in-match
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Optimized how entities are tracked server-side
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Optimized how players are fetched and indexed in matches
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Optimized how ping packets are distributed to clients from the server
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Optimized weapon rendering for bots
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Optimized player-sorting for matches
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Optimized bullet validation and AABB calculations
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Optimized network encryption between client and cloud
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Fixed server-side crash due to improper annotations
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Fixed being unable to shoot through Flowering Azalea Leaves
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Added the ability to shoot radio blocks
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Added new oil spill sound effects when bullets impact oil barrels
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Made improvements to UI for capture points
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Made improvements to Commander waypoints
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Made improvements to flamethrower ignition effects
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Optimized nameplate rendering
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Optimized bullet validation dataflow
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Optimized bullet tracer rendering
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Optimized weapon skin rendering
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Optimized infected by removing unnecessary bullet validation
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Reduced alpha of muzzle flash while aiming
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Fixed client fancy bullet effects feature flag not being hooked up correctly
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Updated to the latest version of NeoForge for Minecraft 1.21.1 (21.1.215)
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Added new model and textures for wall telephone prop
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Added new bullet impact sound effect for telephone blocks
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Added the ability to move capture points in Domination via the cpoint sub-command
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Removed the Renault Novaquatre


