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Updated client settings to use better Json format (Will require you to reconfigure your settings)
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Each medic bag now only grants EXP for the first heal of each unique player
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Fixed switching class not happening instantly even if no ammo or equipment was expensed
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Fixed Polish Anti-tank V requiring less EXP than expected
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Fixed several cloud-based inventory-related issues
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Fixed ricochet effects playing on non-hard materials
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Fixed player flight status and scale attributes not being reset upon joining a match
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Fixed Breda Safat being LMG instead of MG
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Fixed several issues relating to daily challenges
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Added Calcite block set
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Added a new 'Daily' coin for reaching 100 days of a daily streak
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Added new immersive bullet ricochet sound effects
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Made improvements to 1st person arm rotation while holding weapons
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Tweaked walk/run hand animations to match step sounds
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Player attributes are now reset upon joining a match
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Adjusted volume of radio blocks
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Updated how the Vendor is spawned and positioned in the Infected game mode
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Updated texture for the heat-treated skin pattern
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Fixed Polish AT classes having incorrect EXP requirements
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Fixed the Japanese Commander 3 class having incorrect equipment
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Fixed MP41 and PPS-43 having incorrect/overlapping cloud item IDs
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Fixed being able to replenish expended class equipment in spawn
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Removed pre sounds from several rifles
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In Trouble Town, Jesters no longer need to be dead for a Traitor to win
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In Trouble Town, both Traitors and Innocent can die from killing a Jester
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In Infected, any type of Door block is now supported as a buyable door
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In Infected, EXP earned from winning entire match has been lowered to 200
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In Infected, EXP earned from winning a single round has been lowered to 25
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Added new Opel Blitz block prop for decoration
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Added new Flak 38 block prop for decoration
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Added new Flak 38 vehicle entity
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Added new VC tag to players chat messages if they are in Discord VC
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Added missing fly-by map effects to several maps
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Cleaned up audio effects for headshot impacts
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Cleaned up audio effects for block impacts
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Made improvements to bullet impact nose sound effect
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Made improvements to how bullet impacts affect powerlines
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Fixed bots being unable to open doors
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Fixed bullet validation while in a vehicle
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Fixed rendering, models and animations for all plane decorative blocks
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Fixed Model 1935 being labelled as MG
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Removed several unused sounds and textures
0.8.0.8b_p1
on Mar 27, 2026- Fixed rendering bug caused by events UI
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Added daily challenge indicator to item stacks in class selection UI
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Added exit particle effects for bullets
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Optimized how the window title is updated
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Optimized bot model rendering
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Speed in which blood particles fade is now based on graphics settings
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Made improvements to how bullets traverse water
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Updated Connecting stage graphic for intro UI
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Made improvements to the audio for the PIAT
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Made improvements to de-spawn time of corpses for fast graphics
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Fixed entity bullet impacts playing twice for source player
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Added new variations of bullet pass sound effects
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Added new sound effects for the M1 Carbine
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Daily challenges are now weapon types rather than specific weapons. (SMG, Rifle, Pistol, etc.)
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Increased bullet pass sound effect distance
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Adjusted position offset of world ambience
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Made improvements to the airstrike audio
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Added anti-tank bullet pass sound effects
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Added a short delay to the start of Air-Strike
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Added new sound effects for the PIAT
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Made improvements to the profanity filter
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Made improvements to bullet whizz audio and positioning
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Enhanced audio for distant grenade explosions
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Enhanced audio for M1 Garand
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Enhanced audio for bullet impacts
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Enhanced audio for air-strike artillery
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Added Greece wall flag block
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Added Greek ambient radio music
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Added Union Jack tall wall flag block
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Added explosive and exploded barrels
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Added new "early snap" sound effects to several weapons
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Fixed random disconnection caused by shotguns
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Enhanced distant audio for M1 Carbine, M1 Garand, MP-40, STG-44, Kar98K, Mosin Nagant and Bren
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Added the ability to rate a map during map voting
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Added FPS display setting for in-match FPS counter
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Optimized shooting by reducing allocation per-shot
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Optimized how in-door calculations are performed client-side
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Optimized how environment sound attributes are calculated client-side
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Optimized how shaders are applied in-match
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Optimized how entities are tracked server-side
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Optimized how players are fetched and indexed in matches
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Optimized how ping packets are distributed to clients from the server
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Optimized weapon rendering for bots
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Optimized player-sorting for matches
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Optimized bullet validation and AABB calculations
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Optimized network encryption between client and cloud
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Fixed server-side crash due to improper annotations
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Fixed being unable to shoot through Flowering Azalea Leaves
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Added the ability to shoot radio blocks
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Added new oil spill sound effects when bullets impact oil barrels
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Made improvements to UI for capture points
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Made improvements to Commander waypoints
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Made improvements to flamethrower ignition effects
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Optimized nameplate rendering
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Optimized bullet validation dataflow
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Optimized bullet tracer rendering
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Optimized weapon skin rendering
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Optimized infected by removing unnecessary bullet validation
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Reduced alpha of muzzle flash while aiming
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Fixed client fancy bullet effects feature flag not being hooked up correctly
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Updated to the latest version of NeoForge for Minecraft 1.21.1 (21.1.215)
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Added new model and textures for wall telephone prop
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Added new bullet impact sound effect for telephone blocks
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Added the ability to move capture points in Domination via the cpoint sub-command
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Removed the Renault Novaquatre
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Updated to the latest version of NeoForge for 1.21.1 (21.1.213)
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Added Zemsta to the Domination map rotation
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Added new Diwen map to the Domination map rotation
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Added a new Paper particle type
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Added new Blue, Green and Walnut wood block variants
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Added new trap door variants
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Added new steel block variants
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Added Blizzard weather type
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Added fast variant of falling snow particles
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Added Blizzard exterior ambient sound effect
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Updated to the latest version of NeoForge for 1.21.1 (21.1.211)
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Added new chat message when reverting fabulous graphics in-match
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Adjusted rendering of war-cry HUD message
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Adjusted reload time of Gewehr 43
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Fixed reload time of the MG-42
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Fixed fabulous graphics revert not reloading the renderer properly
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Fixed being able to mount non-vehicle entities while in-match
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Added new MG-42 model, animations and audio
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Added new Gewehr 43 model, animations and audio
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Added several new skins for the MG-42 and Gewehr 43 weapons
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Made improvements to the profile container on the main menu
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Made further enhancements to first-person weapon audio
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Fixed some Z-fighting that occurred on several UIs
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Fixed 'Loading Terrain' screen not showing custom background
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Fixed logo glitching out on the in-game menu screen
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Fixed issue with unlinking Discord account
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Added new patterned skin variants for several weapons
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Made further enhancements to weapon audio
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Made improvements to lighting of players rendered on UI
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Removed Referral coins as they are not used
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Fixed the silhouette effect applying to non-kill-feed item stacks
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Fixed 'Argento' skin for the Model 38


