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  • [CHANGE] modify code to make it work on both neoforge and later forge versions on 1.20.1
  • [CHANGE] mitigate against #70 by implementing changes from 1.21.1 to 1.20.1
  • Made cooldown for FindShelterGoal longer to further mitigate against lag
  • Fix crashes with the Recruits mod

2.2.5

by seymourimadeit on Jun 12, 2025
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  • [CHANGE] fix #60 (crash with mob look direction during parkour ai)
  • [CHANGE] Improved animal panic feature by making them actively avoid the player after a herd mate is injured if they were not spawned by breeding or structure generation
  • [CHANGE] fix guards not being able to use bows if big brain was installed
  • [CHANGE] fix #63
  • [CHANGE] fix ocelots being attacked by creepers

2.2.4

by seymourimadeit on Dec 24, 2024
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  • Fixed crash with pillagers setting target
  • Improved panic ai
  • polished husk burrowing by making them stop burrowing if other husks are burrowing
  • Polished parkour ai to use vanilla algorithm instead of an outdated copy and paste
  • added config for skeletons shooting faster based on distance
  • Hostile baby mobs have their healths halved

2.2.3

by seymourimadeit on Jul 21, 2024
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  • Fix animal panic not functioning
  • Config GUI
  • Update to latest neoforge
  • Fix bug with Pillagers not running while reloading

2.2.1

by seymourimadeit on Jun 25, 2024
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  • Update to latest neoforge

2.2.0

by seymourimadeit on Jun 14, 2024
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  • Made animal shelter a whitelist instead of a blacklist
  • Port to 1.21
  • Update to 1.20.2
  • Fixed bugs with parkour and lag
  • Fixed husk burrowing not working

  • Attempted to make mob parkouring more natural

  • Fix player not being able to attack
  • skeleton model fix
  • Fix bug with skeleton model crashing
  • Port to 1.20
  • Removed buckler (moved to Piglin Proliferation)

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seymourimadeit

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