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BetterEnd (Unofficial NeoForge Port)

This project is an unofficial port of BetterEnd to NeoForge. It exists to make BetterEnd available on NeoForge for modern Minecraft versions. NeoForge only (not Fabric / not Forge). Required on: both client and server. Requires: BCLib, WunderLib, WorldWeaver.

What this project does

Adds new content to The End: new biomes, blocks, items, mobs, world generation, and exploration features (see Features below). This NeoForge port includes NeoForge-specific bug fixes while keeping behavior as close to upstream as possible.

How this port differs from the original

  • Loader/platform: NeoForge (upstream is Fabric)
  • Changes: NeoForge-specific bug fixes (see list below)
  • Support: this is an unofficial port; upstream authors do not maintain it

Fixes in this NeoForge port

  • Added compatibility with the TerraBlender library and mods that use it (Luminous Nether, Garden of the Dead, Biomes O' Plenty, Oh The Biomes We've Gone, etc.)
  • Partial compatibility with Concurrent Chunk Management Engine (C2ME) (thanks RedCraft86)
  • Only use Bark wood variant for trees (thanks RedCraft86)
  • Improved music system (thanks RedCraft86)
  • [Bug] Crystalite leggings now correctly grant +4 Max Health (thanks Lemur0313)
  • [Bug] Fixed 1.21.1 armor issues (thanks JsHash565)
  • [Bug] Fixed disorganized creative tab and wrong third-person item holding position on 1.21.1 (thanks This1Potato)
  • [Bug] Dragon Tree saplings now render correctly in Violecite Flower Pots on 1.21.1 (thanks Verse-V)
  • [Bug] Incompatibility with Sodium Mod (thanks yzi1b)
  • [Bug] End vegetation (grass, mushrooms, etc) wont generate under land masses (thanks xg787)
  • [Suggestion] Thallasium is no longer treated as iron in common tags (thanks shadowwing85)
  • [Suggestion] Renamed Dragonfly → Ender Dragonfly (entity + spawn egg) across all locales (thanks
  • AcaGamer5)

About BetterEnd

BetterEnd expands and refreshes The End by adding new biomes and enhancing existing ones. Each biome has its own atmosphere, resources, and mobs. The mod also includes custom music, sounds, and effects to make exploration feel alive and interesting.

BetterEnd includes a custom End world generator and custom Central Island structures. With the new generator, End islands can have different shapes, terrain, and heights. Inside islands you can find caves with unique resources.

Features

  • 24+ new biomes (more may be added later)
  • 6 new mobs (with biome variations for some of them)
  • Many new blocks, including 9 wood types and 7 new stone types
  • Many new items, including new food sources, tools, armor, and weapons
  • New mechanics like Infusion Rituals, Anvil Recipes, End tool progression, and others
  • Integrations with other mods (example: 2 new sub-biomes for BYG biomes in 1.16 and some new plants for them)
  • Custom End world generator (configurable) with more possibilities than vanilla
  • Configs for blocks, items, mobs, enchants, and many other things

Credits / Attribution

Original mod (Fabric): BetterEnd by Paulev (and contributors).

Original project (upstream)

Upstream project page (Modrinth): https://modrinth.com/mod/betterend

Upstream source (GitHub): https://github.com/quiqueck/BetterEnd

Support / Issue reports

This is an unofficial NeoForge port. Please do not report issues to the official BetterX Team’s Discord or the upstream GitHub, as they do not maintain this port.

For bugs and support related to this NeoForge version, please use this port’s GitHub issue tracker: https://github.com/Reijin2312/BetterEnd_Neoforge/issues

If any issues caused by this port affect the upstream community, please contact me directly.

BetterX Discord (upstream community): https://discord.com/invite/kYuATbYbKW

External resources


Project members

Raijin2312

Member


Technical information

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Server side
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