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mini update (before 1.2.5)

Changelog:

-added spawn eggs to "Ben's Sharks" creative inventory tab

-fixed fishing bobber crash

-'fixed' serrated enchantment incompatibility

-'fixed' a bug that causes sharks to run fast on land

-decreased size of tiger shark hitbox

-increased size of basking shark hitbox

-sharks are more passive

Next update (in the works):

-config file (for spawn weights, etc.)

-new mobs

-updated shark models

Note:

I apologize for delays between updates, I'm still very new to this 'modding' thing, and am working on this project alone. I'm also starting off as a new freshman in college going for a degree in Computer Science, so maybe expect fewer but bigger updates? We'll see :D

-added bullshark

-spawn weight adjustments

-fixed advancement bugs

-fixed great whites not attacking dolphins and smaller sharks

-bonnethead shark and blacktip reef shark no longer tameable, but still breedable

-nurse sharks now follow the owner when tamed.

-added "prey" effect

-great whites have more attack targets

-biome_modifier adjustments

-basking sharks can now spawn in cold oceans

UPDATE 1.2.0

-Removed Shark Fin Item

-Added Starch and Cellophane Noodles

-Added Axodile, Axoleather, Axoscute, and Jagged Armor

-Added Sealing Potion which stops bleeding and parasite

-Added Blue Shark

-Added Mako Shark

-Added Bonnethead Shark

-Added Blacktip Reef Shark

-Added Cookiecutter Shark

-Added Basking Shark

-Silverfish can now be killed to drop the Silverfish item -Added Parasite effect

-Fixed Fish Bucket Recipe

-Updated models for Great White Shark, Nurse Shark, Tiger Shark

-Sharks can no longer ride boats -Revamped Shark Fin Soup recipe

UPDATE 1.2.1

-added creative inventory

-updated mako shark AI

  • Fixed Jaws effect displaying only 1 bubble in hotbar
  • Fixed mobs taking damage instantly when out of water
  • Updated Great White and Tiger Shark models
  • Fixed a Bug that causes the Land Mine to duplicate itself when placed on top of non-solid blocks.

Changelog:

  • Updated Mod Icon.
  • Reduced Shark Spawn Weights.

-- NEW UPDATE --

Sharks are now larger and have been renamed to "Great White Shark"

  • Added Tiger Sharks
  • Updated Nurse Shark Model
  • Added Remoras which can be placed in Buckets but not eaten
  • "Shark Meal" has been replaced with "Fish Bucket" (crafted using 1 bucket, 1 raw cod, 1 raw salmon)
  • "Fish Broth" is made when cooking "Fish Bucket"
  • "Shark Fin" is now harder to obtain (being dropped only when a "Great White Shark" is killed by a Guardian)
  • You now require "Fish Broth" to craft "Shark Fin Soup"
  • "Fish Bucket" is used to feed all Shark Species
  • Feeding a Great White Shark will grant the player with the "Jaws" effect (hitting any entity with this effect on will grant them the "Bleeding" effect)
  • Feeding a Tiger Shark will cause it to drop a "Shark Tooth" (which can be used to craft a "Dent")
  • Added "Bleeding" Effect which damages you over time and causes both Great White Sharks and Tiger Sharks to be aggressive to those with the effect until they die within 32 blocks.
  • Remoras drop "Sucker" which can be right-clicked to stop the "Bleeding" effect.
  • Added Land Mines (crafted from 1 Observer, 1 TNT, 1 Sucker) which explodes when it Detects anything above the Block it is placed in
  • "Dent" can be crafted by placing a "Shark Tooth" above a Prismarine Shard.
  • Trident can be crafted using (3) dents and (2) Prismarine Shards.

Nurse Shark Update

  • Added Nurse Sharks
  • Added Shark Meal
  • Changed Shark Fin Soup Recipe to need Shark Meal instead of Fern
  • Updated Shark Model & AI
  • Sharks now suffocate on land

External resources


Project members

benndevs

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID