- Updated to Minecraft 26.2
- API: Added
DeferredBlock#asBlockItemId - API: Added
DeferredBlock#asResourceKeyandDeferredItem#asResourceKey - API: Added slot parameters and
getSlotCounttoFluidTank - API: Changed
LivingEntityCallback.Death.Beforeto fire before totem checks on Neo/Forge too - API: Changed
RenderCallback.BlockHighlightto take and return aBlockOutlineRenderState - API: Remove
BalmBlockRegistrar#enableBlockDescriptionPrefixForItems, it is now default - API: Remove deprecated
BalmLootModifieroverload, now always takes a nullablelootTableIdas third parameter - API: Remove deprecated
UnpackedLootTableHolder - API: Remove deprecated
BalmDiscriminatedBlockRegistration#withItemsandBalmDiscriminatedBlockRegistration#withDefaultItemsoverloads - API: Remove deprecated
BalmBlockRegistration#withItemandBalmBlockRegistration#withDefaultItemoverloads - API: Remove deprecated
SimpleRecipeTransferRegistrationin favor ofIdentifiableRecipeTypeTransferRegistration - API: Remove deprecated prefix/suffix methods in
DiscriminatedBlocksandDiscriminatedItems
- Fixed
LivingEntityCallback.Damagenot actually applying modified damage on Neo/Forge
- API: Added
BalmRegistrar#createCustomRegistry - API: Added
BalmRegistrar#createDynamicRegistry - API: Added
BalmArgumentTypeRegistrarfor registering custom command argument types - API: Added entity support to
BalmCapabilities - API: Backported
DataAttachmentTypeRegistrarandDataAttachmentLookup - API: Backported
BalmItemRegistrar#registerDiscriminated - API: Backported
DiscriminatedBlocks#prefixWith,#suffixWithand#surroundWith
- Fixed
LivingEntityCallback.Damagenot actually applying modified damage on Neo/Forge - API: Added
BalmArgumentTypeRegistrarfor registering custom command argument types - API: Added
BalmRegistrar#createCustomRegistry - API: Added
BalmRegistrar#createDynamicRegistry - API: Added
PlayerCallback.InteractWithEntityevent mapper - API: Added entity support to
BalmCapabilities
- Fixed error log about missing
FabricPermissionsAPIIntegration
- API: Fixed Chunk and Level Load events not firing on NeoForge
- Fixed potential crash during resource reload
- API: Added
RecipeViewerRegistrar#registerIngredientInfo - API: Changed Balm loot modifiers to run at "neutral", which is 1000, obviously
- API: Fixed
SimpleProgressRendererusing wrong blit overload

