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Balanced Skeleton

Balanced Skeleton

Mod

Balanced Skeletons fixes that by making skeletons less oppressive while keeping them part of the game.

Client and server Game Mechanics MobsUtility

10 downloads
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Balanced Skeletons

Skeletons can be frustrating, especially in large modpacks. They shoot too fast, too far, and too accurately, making combat feel unfair even with good gear.

Balanced Skeletons fixes that by making skeletons less oppressive while keeping them part of the game. Features

  • Reduces skeleton arrow damage
  • Slows down skeleton attack speed
  • Shortens attack range
  • Adds real inaccuracy (they miss more often)
  • Works with Skeletons and Strays
  • Optional Wither Skeleton support
  • Fully configurable
  • Skeleton Difficulty

Choose how strong skeletons should be:

  • Vanilla+ – Light nerf, close to vanilla
  • Balanced – Recommended default
  • Easy Mode – Strong nerf for hard modpacks
  • Custom – Use your own values

Changing the difficulty automatically updates all balance settings.

Config Options Enable/disable the mod Damage multiplier Attack delay Attack range Inaccuracy multiplier Toggle Strays / Wither Skeletons Debug logging Purpose

This mod is designed for players and modpacks that feel skeletons are too strong or annoying, especially when combined with many other mobs.

It keeps skeletons dangerous, but makes combat more fair.

Notes Does not change drops, health, or spawn rates Lightweight and performance-friendly Safe to use in existing worlds

Project members

rustercraft

Member


Technical information

License
ARR
Client side
required
Server side
required
Project ID