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Back-burner

A fully client-side to-do list, displayed on the side of the screen, and operated through commands.

Each world and server saves its to-do list separately.

File locations

Data is saved as a simple JSON arrays of strings.

For singleplayer worlds, they are saved at the root of the world's directory as backlog.json

For multiplayer, they are saved under .minecraft/remote_backlogs/, using the ip/address and port of the server as the file name. LAN worlds are handled the same way.

Config

The config can be edited in-game by using Cloth-Config and ModMenu. This will let you change the position and size of the hud.

Commands

By default, all sub-commands use /note as a root. The name of the root can be changed in the config screen in case of conflict.

<text> arguments are greedy, and do not need to be quoted.

<index> arguments also support first and last as alternatives to numeric values.

Adding items

  • push <text> Adds an item at the top.
  • queue <text> Adds an item at the bottom.
  • add|insert <index> <text> Adds an item at an arbitrary index.

Removing items

  • pop Removes the top-most item.
  • shift Removes the bottom-most item.
  • pop|remove <index> Removes the specified item.
  • clear Removes everything.

Editing

  • edit <index> <text> Overwrites an existing item. Auto-completion will suggest the old value.
  • bump <index> Moves an item one place upward.
  • bump <index> <offset> Moves an item the given amount of places. Positive values move upward, negative values move downward.
  • move <from> <to> Moves an item from one index to another.

Hud

  • hide <bool> Toogles the backlog hud On or Off. Can be called with no argument.

Debug

These commands shouldn't ever need to be used for normal usage.

  • save Forces saving the backlog to its file on the disk. Automatically called whenever you make any change to your backlog.
  • reload Forces loading the backlog as is saved on-disk. Automatically called upon joining a world.

Resource Packs

In addition to textures, resource packs can alter some minor aspects of the backlog HUD's layout, by modifying the corresponding texture's .mcmeta file.

  • basis: { width, height } The base size of the element on screen.
    For 16x-packs, this is strictly equal to the texture's size. For 32x-packs, this is half the texture's size. So on, so forth. No specific texture size is expected for these elements; the values specified here are what define the expected sizes.
  • basis: { fill } (boolean) Whether the element should take as much horizontal space as allowed (true) or shrink to fit the text (false).
  • ninepatch: { top, bottom, left, right } The margins of the 9-patch. I.e, the areas that won't be stretched to fit element's size.
  • padding: { top, bottom, left, right } Empty space that will be added around the element. Negative values can be used to remove space, and make elements overlap.
  • textarea: { top, bottom, left, right } Margins inside the texture, which will not be filled with text.
  • text: {...} The different colours of the text for that element, formatted as a #aarrggbb hex codes. The alpha component is mandatory.
    • colour is the text's main colour
    • outline defines a main outline colour.
    • outerline adds a thicker outline around the first outline. Requires the former to be defined.
  • text: { shadow } (boolean) Whether the text should have a shadow. Incompatible with any outline.

External resources


Project members

Estecka

Author


Technical information

License
EUPL-1.2
Client side
required
Server side
unsupported
Project ID