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  • Restore recipe integration with AAE and EAE.
  • Modify some recipes to use tag instead of specify item.
  • Fixed the issue where the render thread could access AEUniversalCellInventory.
  • Fix the mod version number so it can be used for version comparison.
  • Fixed an issue where the Void Card didn’t work in certain cases.
  • Improved performance.
  • Update some cell component textures.
  • Update neoforge version in dev environment
  • Update some dependencies version

External resources


Project members

FrostbiteTime

Coder

MHanHanBing

Artist


Technical information

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