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Advanced Repulsion Systems

Advanced Repulsion Systems

Mod

Forcefields addon for IC2

Client and server Technology

2,473 downloads
1 follower
Advanced Repulsion Systems has been archived. Advanced Repulsion Systems will not receive any further updates unless the author decides to unarchive the project.

This mod adds forcefields powered by IC2's energy system - EU.

To get started with this, you will need a Forcefield Core. Connect the core to a source of power. Note that 1 EU = 10 forcepower.

Now you need a projector. There are several types of projectors, and each of them create a differently shaped forcefield. There is a cooldown time after activating or deactivating a projector in which it may not be activated or deactivated again, to prevent spam.

Projectors

All of the types of projectors require a projector base. You "program" it with a pattern by crafting it with reinforced stone:

  • Area projector, which creates either a cube or a sphere centred on the projector.
  • Tube projector, which creates a tube-shaped forcefield, extending in one or both directions from the projector. You can use a wrench to change the direction the projector faces.
  • Plate projector (previously called a deflector), which creates a flat forcefield some distance in front of the projector. Use a wrench to change the direction the projector faces.
  • Line projector (previously called a directional projector) - by default it can only create a forcefield in a line in front of it, but you can place line projector extenders next to it to make it project a flat forcefield in that direction.
  • Reactor containment field projector - see the Nuclear Reactors section.

Linking

Okay, so you've got a forcefield core and a projector of some sort. Now what?

First, you need to craft a blank card. Then place the card in the forcefield core to code it with that core's frequency. You can remove it immediately. Alternatively, simply right click the core with a blank card to encode it.

Place the coded card in the projector to link the projector to the core (either via the GUI or by right clicking). You can then apply a redstone signal to the projector to activate it, if the core has enough power.

Upgrades

All upgrades can be placed diagonally adjacent to projectors - they don't need to have a face touching the projector:

  • Camouflage upgrade - by placing one next to a projector, you can make the forcefield from that projector look like another block. Note: Only certain vanilla blocks are currently supported.
  • Block cutter upgrade - by placing one next to a projector, that projector will be able to break blocks if they're in the way of the forcefield. Works on all projectors.
  • Dome upgrade - makes an area or tube projector only create the upper half of its forcefield (a half-sphere, half-cube or half-tube). Only works on area and tube projectors.
  • Range upgrade - allows projectors to be placed further from their linked core. Only works on forcefield cores.
  • Storage upgrade - allows forcefield cores to store more energy. Only works on forcefield cores.
  • Underwater upgrade - if used on a tube or area projector, water and lava blocks inside the projector will be destroyed when the projector is turned on.Only works on tube and area projectors.
  • Zapper upgrade - makes the forcefield turn red and hurt entities that touch it. It also breaks boats.
  • Inhibitor upgrade - prevents fields from different cores which are activated after the one with the inhibitor from appearing inside the field it's attached to. Only works on area projectors.

Nuclear Reactors

Place a reactor containment field projector one block away from a reactor (so there is a one-block gap between the projector and the reactor; it is acceptable to have it touching a chamber), or directly next to a zero-chamber reactor. When it gets a redstone signal, it will create a 3x3x3 or 5x5x5 forcefield around the reactor. If you manage to get yourself stuck in the forcefield, you can get out by breaking this block.

In the GUI is an option called "reactorwatercool." If set to true, there will be water inside the forcefield when it is active, for an extra energy cost.

If the reactor exceeds 75% of its maximum heat, the projector should automatically activate and will destroy blocks in the way of the forcefield, as if you had a block cutter upgrade, to contain any explosion. This is known to work in 1.2.5, but untested with the reactor overhaul in 1.3.2.

Reactor connectors can be placed in the wall of a reactor field, touching the reactor or a chamber, to conduct redstone signals and electricity through the forcefield. They are explosion-proof.

MFD

Right click any side of a force field projector with an MFD to move the field in the direction of that side (For example, click the top to move it down). Shift-click to move in the opposite direction. You cannot move forcefields while they are on.

Fences

These are from the old mod DeFence:

  • Chain link fences are indestructible normally, but can be broken instantly with cutters.
  • Barbed wire fences act like webs and cacti - slowing the player down and hurting them.

Code Doors

Code doors are also from DeFence.

Use the GUI to set a 1 to 4 digit access code. Anyone who knows the access code can open the door. If you didn't place the door, you can't break it, unless it's open or you're in creative.

(Original mod by immibis. Original description from the IC2 forums)

Archival notice

This mod is abandoned and has been uploaded for archival purposes. It was originally created by immibis. It has been uploaded to Modrinth under the ModrinthArchives account with permission from the original author.

Discord screenshot showing permission to upload

Project members

ModrinthArchives

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Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID