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Acro's Classical Elements

Acro's Classical Elements

Mod

An Electroblobs Wizardry inspired magic mod with 100+ spells

Client and server AdventureEquipmentMagic

3,169 downloads
32 followers
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ported to 1.20.1

Fixed some issues by removing a mixin that use to be necessary for projectiles to work, also changed the skin of the evil mage

(scanned with the cf infection checker but I assume itll be checked again as well)

ported to 1.19.2

0.6

by Acrogenous on Aug 29, 2022
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updated 1.18.2 ace to use race4ace fixes

0.5.1-R

by Acrogenous on Apr 27, 2022
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another build based around RACE (basically a "fork" of ACE for a mopack, but pretty much the exact same right now) this is mainly for the fixes added, this also adds a command in /race cast (spellname) for operators, and if you have PlayerEx installed, damage scalles with "ranged damage" (a bonus on dexterity)

whilst RACE is being used you can find its specific code here https://github.com/JSJBDEV/RACE4ACE

technically this is a build of RACE4ACE but at this point in time, they are the same thing, and I've fixed a lot of bugs in RACE

apart from that, as a temporary measure, if you have PlayerEX installed, spell damage scales with dexterity via Ranged_Damage

evil mages now target players

now works for 1.18.1 and evil mages target players

0.4

by Acrogenous on Apr 11, 2022
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updated to 1.18.2 re added evil mages

0.3

by Acrogenous on Dec 1, 2021
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fixed memento and added some really bad potion effect textures

0.2

by Acrogenous on Oct 29, 2021
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External resources


Project members

Acrogenous

Owner


Technical information

License
MIT
Client side
required
Server side
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Project ID