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Remove use of Stream API in hot code errors to improve performance

Fixes:

  • Resolve issue with stack resize or mutation not causing an update on the client
  • Fix issues with parsing slot paths from string for cases like namespaces containing a '-' or having inner slot indices
  • Rename modid used for cosmetic slots to prevent its erasure as a slot path

Temp fix for issues with remapping by removing use of shadow

Minor and Major changes around internals for slots, AccessoryNest, fixes and more

Fixes:

  • Fix for first person cosmetic override not working
  • Resolve issues with enchantments are applied twice
  • Fix issues with rendering for entity at night in Accessories screen
  • Fix for duplicate attribute tooltips when stackable

General Changes:

  • Add ability to toggle Accessory Features like totem, banner, and glider from a new command feature
  • Add proper support for new mannequins

API Changes:

  • Adjust AccessoryNestUtils to be public and add proper documentation combined with overhaul to how the API functions
  • Add TooltipFlag adjustments to check if the client is holding certain modifiers
  • Adjust internals of EndecDataLoader to be more inline with hoiw registry access should be handled optionally
  • Resolve version mismatch of endec libs leading to issues with launching the game in dev

Fixes:

  • Fix issues with missing matching for predicate on inventory
  • Backport proper support for sodium
  • Attempt to prevent crashing when trying to get enchantment ids for unregistered enchantments

Update to Minecraft 1.21.10 and adjust API with recent rendering changes

Fixes:

  • Extra Data for unique slots properties were not sync to the client leading to issues

Changes:

  • Adjust dump commands to give more useful information
  • Add ability to set custom default values for accessory screen
  • Add ability to open creative screen instead of accessories while in creative mode

API:

  • Accessory Renderers now have a dedicated AccessoryRenderState used to store info unpacked for the given stack used to render later and general state setup for the given equipped accessory to prevent collisions.
  • Renders now have central shouldRender check used for checking if the given accessory should render in general. If you want to check for if something should render in first person, use AccessoriesRenderStateKeys.ARM
  • Remove deprecated methods for translations to specific model parts
  • Remove unused z-index of screens using owolib
  • Disable Data driven rendering functions ability to render using delegate renderer for the time being
  • Adjust setup to run using AccessoriesRenderStateKeys.setupStateForAccessories and only use createRenderState for setting up needed state for rendering accessories
  • Rework EndecDataLoader for changes to resource loader registration on fabric and fix issue with registry existing after reload

Update to Minecraft 1.21.10 and adjust API with recent rendering changes

Fixes:

  • Extra Data for unique slots properties were not sync to the client leading to issues

Changes:

  • Adjust dump commands to give more useful information
  • Add ability to set custom default values for accessory screen
  • Add ability to open creative screen instead of accessories while in creative mode

API:

  • Accessory Renderers now have a dedicated AccessoryRenderState used to store info unpacked for the given stack used to render later and general state setup for the given equipped accessory to prevent collisions.
  • Renders now have central shouldRender check used for checking if the given accessory should render in general. If you want to check for if something should render in first person, use AccessoriesRenderStateKeys.ARM
  • Remove deprecated methods for translations to specific model parts
  • Remove unused z-index of screens using owolib
  • Disable Data driven rendering functions ability to render using delegate renderer for the time being
  • Adjust setup to run using AccessoriesRenderStateKeys.setupStateForAccessories and only use createRenderState for setting up needed state for rendering accessories
  • Rework EndecDataLoader for changes to resource loader registration on fabric and fix issue with registry existing after reload

Fix issues where extractRenderState did not fully get called in the base EntityRenderer leading to crashes

For real fix duplication issues with equipping

Changes:

  • Add Spanish (Mexian) Translations by TheLegendofSaram and Zailer43
  • Optimize checking for slot containers size mismatch
  • Adjust Attribute Builder to use parent maps when given the ability to to allow proper nested manipulation of builder data
  • Fix issues with stack duplication when equipping on neoforge
  • Fix issues with Cosmetic armor not working in common rendering places
  • Fix issues with ordering of slots being different between the server and client causing odd slot interactions

Add Spanish (Mexican) translations and fix issues with ordering of slots being different between the server and client causing odd slot interactions

Adjust Attribute Builder to use parent maps when given the ability to to allow proper nested manipulation of attribute data during building process

External resources


Project members

Wisp Forest

Wisp Forest

Organization

miscellaneouszeal

🎨 Artist

chyzman

🧀 Render Man

Blodhgarm

🩸 Head Dev

Noaaan

Giga Chad


Technical information

License
MIT
Client side
required
Server side
required
Project ID