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1.4.0 - Mod

by badooga on Jun 13, 2024
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Update to 1.21

Due to changes to folder names, future updates will only support 1.21 and beyond

  • Changes mob HP using attributes, which should provide compatibility with other mods
  • Nerf elder guardian HP to 240 (from 300)
  • Nerf evoker HP to 120 (from 150)

1.3.4 - Mod

by badooga on May 29, 2024
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Prevents non-evoker-summoned vexes from being killed instantly (filters by BoundX property)

Fixes typo in pillager weapon upgrade

Stay tuned for the 1.21 update soon!

1.3.3 - Mod

by badooga on May 19, 2024
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Updates /attribute format to 1.20.5/6 (fixes a bug with two functions)

Removes elder guardian loot table change

1.3.2 - Mod

by badooga on Apr 24, 2024
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Update version to 1.20.5 (item components)

Ensures piglin brutes have curse of vanishing on special equipment

1.3.1 - Mod

by badooga on Nov 21, 2023
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Update version to 1.20.3 1.20.4

Added changelog file inside datapack/mod archive

Adds breeze to increased follow range list (speed will remain unchanged for now)

Fixed critical issue with pack.mcmeta and datapack directory that prevented the 1.20.2 overlay from actually being applied... if you experienced evokers in 1.20.2 that had infinite regen and couldn't die, this is why

1.3.0 - Mod

by badooga on Sep 21, 2023
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Update to 1.20.2 format - uses an overlay to implement syntax change

Adjusts a few ranges/damage values/etc

1.2.2 - Mod

by badooga on Aug 21, 2023
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Fixes critical bug where a mob's clock speed would scale with the number of nearby players

1.2.1 - Mod

by badooga on Aug 20, 2023
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Fixes incorrect value in math:chance/5 predicate, typo in mod description

1.2.0 - Mod

by badooga on Aug 9, 2023
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  1. Rewritestick.mcfunction to use execute as @e[...] statements to improve performance
  2. Rewrites various mob functions based on point 1 to improve performance
  3. Mobs with dashes don't use them if the player is already really close
  4. Evoker fangs are correctly tripled over long distances
  5. Thrown potions are only checked once to see if they are witch potions, rather than every tick
  6. Spider webs use a different sound effect
  7. Reorganizes certain functions so that the damage command is always called from a separate file, allowing the datapack to work as intended from 1.17-1.19.3

1.1.1 - Mod

by badooga on Aug 7, 2023
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Drowned fixes

  1. Replaces attribute speed increase with dolphin's grace so that land speed is unaffected
  2. Changes timing on pull so that it doesn't dash out of its own
  3. Updates sound effects so that they're guaranteed to be heard while pulling

External resources


Project members

badooga

Owner


Technical information

License
CC-BY-NC-SA-4.0
Project ID