Usage
Before logging, you must tag yourself unif.debug
And the following is a logging example.
[0:1000] [INFO] (NAMESPACE) MESSAGE
[0:1000]
is the time of the game when logging. It means that log was created at the time of 1000 on the day 1 of the game.[INFO]
is the type of the logging. There are a total of 6 levels,ALL
<DEBUG
<INFO
<WARN
<ERROR
. And typeTIPS
is displayed to normal players, it has no stoarge.(NAMESPACE)
is the namespace of the logging.
After logging but logging of DEBUG, all logging will record into stoarge unif.logger:logs
,
and there are also 4 stoarges: unif.logger:debug_logs
, unif.logger:info_logs
, unif.logger:warn_logs
,
unif.logger:error_logs
.
When the logs is going to be too big, it will auto delete the last log in logs.
General Logger
This is a example to print a general logging.
function #unif.logger:logger/v1/info {"msg": 'Here\'s some messages!', "namespace": "Test"}
Injected Logger
Warning: Warning: Injected Logger can inject clickable JSON fields like clickEvent.
function #unif.logger:injected_logger/v1/info {"msg": "{\"text\":\"Injected Info Test\"}", "namespace": "Test"}
function #unif.logger:injected_logger/v1/info {"msg":"{\"text\":\"Injected Info Test\",\"hoverEvent\":{\"action\":\"show_text\",\"contents\":\"aa\"}}","namespace":"UniF-Logger"}
Logs
Read logs
You can use the following functions to read logs in the past.
function #unif.logger:logs/v1/read_all
function #unif.logger:logs/v1/read_debug
function #unif.logger:logs/v1/read_info
function #unif.logger:logs/v1/read_warn
function #unif.logger:logs/v1/read_error
Clear logs
You can use the following functions to clear logs.
function #unif.logger:logs/v1/clear_all
function #unif.logger:logs/v1/clear_debug
function #unif.logger:logs/v1/clear_info
function #unif.logger:logs/v1/clear_warn
function #unif.logger:logs/v1/clear_error