What Traveler's Wits is?
Adding 9 New Enchantments and 7 Upgraded Enchantments, Recipe changes, Wandering Trader Maps and a whole New Advancements Tab to guide you through every change, Traveler's Wits aims to add cool little features, as well as enhance existent ones
I like to say it's like playing Minecraft with a little dose of rediscovery
Features:
Spoiler
New Enchantments
Avengeance: Shield and Chestplate Enchantment, adds Potions Effects to espefic actions
- On a Chestplate, Getting hit will give you Speed I for 3 Seconds
- On a Shield, Blocking any attack will give you Strenght I for 2 Seconds
Cleaving: Axe Enchantment, gives 2 Extra Damage and 15% Armor Penetration
- Based on the Combat Snapshots
- Goes up to Level III, every level adds 1.5 more Damage and 15% more Armor Penetration
Narrowing: Hoe Enchantment, make it deal 2.5 Extra Damage(for a total of 3.5 damage) and + 1 Attack Range
- Hoes are actually the fastest weapon in the game, you can check right now! Considering this, this Enchantment was created
Recycling: Bow Enchantment, gives a 20% of not consuming the shot Arrow, with the added benefit of working on any type of Arrow
- Based on Minecraft Dungeon's Infinity Enchantment
- Goes up to Level III, every level adds 15% more Chance of not consuming the Arrow
Midas Endurance: Any Golden Tools/Armor Enchantment, gives them a 80% chance of not consuming durability when damaged/used
- Completely replaces Unbreaking for Golden Tools/Armor, cannot be used with Mending
Curse Of Infestation: Weapon Enchantment, every hit has a 80% chance of applying "Infested" to the hitten Entity
- Works perfectly with the Bane of Arthropods Enchantment
Curse Of Withering: Weapon Enchantment, the Weapon will break twice as fast, but will apply Wither II for 4/6 Seconds
- The Stone Swords dropped by the Wither Skeletons will ALWAYS have this Enchantment on them
Curse Of Weighting: Armor Enchantment, increases Gravity, Fall Damage, and Knockback Resistante for every piece of Armor
- Two pieces of Curse of Weighting Armor are enough to make you not be able to Jump on a single block
- Every piece of armor increases Fall Damage by 50% and Knockback Resistance by ½ of what a Netherite Armor piece increases
- A full set of Netherite Curse Of Weighting Armor can almost completely negate Knockback from average Monsters
Hunting Of Hogs: Weapon Enchantment, deals 2.5 Extra Damage to pigs mobs
- Drops in the equipment of Piglins
- Mobs included: pigs, piglin, piglin brutes, hoglins, zoglins and zombified piglins
Reworked Enchantments
Changes for Wind Burst on a Mace:
- Is now height based, the bigger the fall, the higher the wind explosion you throw you!
- Can now "safe land" by holding shift in the moment you attack, that will trigger a small explosion even if you fall from high
- Emmits some cool particles
Changes for Wind Burst on a Crossbow:
- Arrows will cause an wind explosion effect
- Can be combined with Multishot for some CRAZY movement capabilitys
- It will take away 5 durability per use tho, 15 if you also have Multishot!
- Multishot + Wind Burst Crossbow has strong enough movement for you to be able to cover big horizontal distances!
You can also get a standalone, updated datapack containing ONLY this Wind Burst enchantment rework clicking Here
Smite: Now has the chance of applying Weakness I to the undead mob that gets hit
- The chance and Duration increase a little bit with every additional enchantment level
Bane Of Arthropods: Now can also inflict it's effects(Slowness IV and Damage) to any Mob affected by the Infested Potion Effect
- I mean, they are infested with arthropods, makes sense, no?
Fire Aspect: Can now be applied to Axes using a Enchatment Book
- Change based on the Combat Snapshots
Impaling: Now also works on any Mob that is on Rain(as long as there is no ceiling) or in Water
- Change based on Bedrock Edition
Channeling: Can now be applied to a Mace using a Enchatment Book
- The fire left from the Lightning Bolt will be based on the fallen height
- Now the Item will emit shock particles when held on ThunderStorms
Frost Walker: Now it generates enough Ice for you to Run and Jump on it without falling in water
- It works better at level II
Wandering Trader Changes
Upon interacting with a Wandering Trader once, it will get New Trades:
First Trade: A Traveler's Map, sold for the price of 10 Emeralds, the map will guide your way to a unknown Structure
- Will lead you to the closest Structure from the following list, from the most Common to most Rare:
- Villages, Jungle Temples, Desert Temples, Witch Huts, Trail Ruins, Igloos, Pillager Outposts)
Second Trade: Will ask you for a random Item, then reward you with 4 Emeralds, this trade can be done up to 3 times
- The bought Item will be one of the Items on the following list, from most Commonly asked to least asked:
- Rotten Flesh, String, Bones, Bread, Baked Potatoes, Redstone, Coal, Gunpowder, Milk Bucket, Water Bucket, Spider Eyes
Recipes, Mobs and Miscellaneous Changes
Recipes:
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There is 5 New Suspicious Stew Igredients: Pitcher Pods, Torchflower Seeds, Chorus Fruit, Honeycomb and Pufferfish:
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The Effects and Resistance, Absorption, Levitation, Haste and Pufferfish Effects, respectively
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Beetroot Soup now requires only 3 Beetroot, and can be crafted outside of a Crafting Table
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Crafted Glistening Melons can now be eaten, given just a little less Saturation and Hunger than Golden Carrots
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Cookies can, additionally, be crafted with 2 Cocoa Beans and 1 Wheat instead of the opposite
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Crafted Cookies will be eaten twice as fast, like Dried Kelp
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Glass can now be smelted twice as fast on Blast Furnaces
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Bundles can be Crafted
Mobs:
- Bats now drop Seeds and Berrys, from the following list, going from more Common, to more Rare:
- Beetroot Seeds, Glow Berries, Sweet Berries, Melon/Pumpkin Seeds and Cocoa beans
- Rabbits now always drop 1 Rabbit Hide, and can now drop up to 3 Rabbit Hide
- Horses will have to fall thrice the amount of blocks to start taking damage(Horse buff yay!!)
- As stated before, Stone Swords dropped by Wither Skeletons will have Curse of Withering
- Same for Piglins, their equipment will drop will have Hunting of Hogs
Miscellaneous:
- Arrows now ignore Invencibility Frames, which is a massive buff for the Multishot Enchantment
- Earth, Water, Fire and Wind Paintings now are on the rotations of Paintings on Survival Mod
- There is an Unused "Armor_Stand_Arms" Function Command that gives Arms to the Closest Armor Stand
Some Known Issues too:
- Some Advancement Triggers, Descriptions and Titles should be better
- All added Advancements give no XP at all
- Applying some Enchantment through /enchant doesn't work
- Values are not tested enough, some enchantments may be too common, others too rare, etc
- Some Changes like Cookies and Glistening Melons only apply if you craft those items
Secret Advancements Guide:
- GUYS, ISN'T IT?: have a full inventory of Iron Pickaxes(inside joke)
- I dare you to push me: have a full Netherite Armor with Curse of Weighting
- REALLY serious dedication: Apply everything possible to a Netherite Hoe(Unbreaking III, Fortune III, Mending and Narrowing)
Some credits: @Nova_Wostra for the Datapack Name and name ideas, as well as just being a great inspiration @Walls171 for the Wind Burst Rework Idea @Myahster for the Curse of Withering ideas @twizinho for the Tweaked Advancement Names and Descriptions BarryMeyers(On PlanetMinecraft) for the base for Travelers Maps