Changelog
MAY UPDATE
Tried my best to get the 1.20.5 changes out in time but couldn't. Maybe I'll try to make an early update this month if I can. In other news, here are the latest 1.20.4 compatible changes.
Brine Changes
Brine terrain now more closely resembles aquatic mountains rather than the former, vertical pillar-like style previously used. This was to both improve the overall aesthetics of the dimension, as well as make traversing the realm more pleasant for players.
The Brine now has an ocean floor, although it may still be possible to infrequently find small gaps where one can escape into the Void.
Islands now generate with less frequency and with greater distance between them.
The Brine's global sea level has been reduced by 24 blocks.
Brine structures spawn rate nerfed to accommodate worldgen changes
Dunkleosteus loot added.
Biome Additions
Two new biomes have been added: The crimson organism is found in Panacea oftentimes close to the creeper dominion biome. The sky, water and land is tinted blood red-here and no mobs currently spawn there.
The grand machair biome is found within Pax. It features stepped paddy fields for growing water-loving plants.
Additional changes are expected for both biomes.
General Changes
Sai weapon concept nerfed to deal two hearts to the player when wielded.
Crim rectified issues within the proposed custom trim system. (Currently only obtainable with cheats.)
Bludgeon item loot now properly generates.