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Terralith

Terralith

Mod and data pack

Explore almost 100 new biomes consisting of both realism and light fantasy, using just Vanilla blocks. Complete with several immersive structures to compliment the overhauled terrain.

Server World Generation

2.06M downloads
2,499 followers
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First datapack upload for the current latest version of Terralith for 1.21.x! See the corresponding mod version on this Modrinth page for the changelog.

First datapack upload for the current latest version of Terralith for 1.20.x! See the corresponding mod version on this Modrinth page for the changelog.

First datapack upload for the current latest version of Terralith for 1.19.4! See the corresponding mod version on this Modrinth page for the changelog.

First datapack upload for the current latest version of Terralith for 1.19.3! See the corresponding mod version on this Modrinth page for the changelog.

Terralith 2.5.5

  • Made Spire and all Rubble rarer
  • Replaced roofs on Mage Towers that were accidentally cut off
  • Optimised mob spawning in Mage Towers
  • Various house/road fixes in Fortified Village
  • Fixed missing fisherman loot table in Desert Fortified Village
  • Fixed erroneous leaf decay on many of Terralith's custom trees
  • Fix broken leaf placement in Skylands accidentally introduced in 2.5.4
  • Bundles now only appear in loot tables if the player has unlocked the bundle recipe (aka, if the experiment is enabled)

2.5.4

  • Fixed uncommon crash regarding features in Thermal Caves
  • Fixed annoying (but harmless) console spam regarding Biome Tag Villagers
  • Armadillos correctly spawn in Savannas and Savanna Plateaus
  • Striped and Spotted wolf variants now spawn in all Vanilla and Terralith biomes that they're meant to
  • Barrels inside the Terralith Witch Hut have a new loot table
  • Fixed issue where some suspicious gravel/sand in a few of the large Rubble structures were missing loot tables
  • Fixed missing fisherman loot table in Desert Fortified Village
  • The book in the lectern in the Desert Outpost is now readable and doesn't glitch out

2.5.4

  • Fixed uncommon crash regarding features in Thermal Caves
  • Fixed annoying (but harmless) console spam regarding Biome Tag Villagers
  • Armadillos correctly spawn in Savannas and Savanna Plateaus
  • Striped and Spotted wolf variants now spawn in all Vanilla and Terralith biomes that they're meant to
  • Barrels inside the Terralith Witch Hut have a new loot table
  • Fixed issue where some suspicious gravel/sand in a few of the large Rubble structures were missing loot tables
  • Fixed missing fisherman loot table in Desert Fortified Village
  • The book in the lectern in the Desert Outpost is now readable and doesn't glitch out

2.5.3

(Terralith 1.21 got this update, but was skipped for 1.20.x until now)

  • Fixed issue where some Sea Pickles were not properly waterlogged

Terralith 2.5.3

  • Fixed issue where the game would crash due to incorrect NeoForge version being used
  • Fixed rare crash that could happen during the generation of Thermal Caves (thanks Apollo)
  • Made sea pickles correctly waterlogged in certain locations in cave and swamp generation

Terralith 2.5.2

Special thanks to Apollo for making this update!

  • Trial Chambers spawn in every Terralith biome excluding the Frostfire Caves
  • Tropical Fish now spawn in the Underground Jungle biome
  • Most structures (vanilla and modded) spawn in more Terralith biomes than before, making them a bit more common
  • The Terralith biomes that vanilla and modded structures spawn in have been altered a bit, mostly increasing spawn rates
  • Boggeds now spawn in Swamp biomes
  • Mage Towers now have Tuff Bricks instead of Tuff as the flooring
  • Internal tag refactor
  • Spire will no longer be waterlogged
  • Completely removed all extra files from biomes that were removed years ago - no more confusion on why /locate biome terralith:cave/ice_caves doesn't find anything.

Terralith 2.5.1

  • Fixed issue where foliage in Underground Jungle could generate inside and replace water
  • The new alternative redstone component recipes now reference stones correctly
  • Added support for Biome Tag Villagers when using the experimental villager rework flag

Biome Reworks

  • Fungal Caves
    • More moss with smaller and more diverse mushrooms
  • Ice Marsh
    • Complete rework
    • Trees are made of Mangrove instead
    • Better ground foliage
  • Swamp (Vanilla)
    • Light touch-ups, such as better mud placement
  • Forest and Flower Forest (Vanilla)
    • Small foliage changes
    • The small gravel/stone patches are now gravel/andesite
  • Stony Spires
    • Cliffs are now primarily andesite and moss
    • Sparse but large spruce trees generate
  • Windswept Spires
    • Added spruce trees, large ferns, and rose bushes
    • Diorite blobs generate in lue of dirt blobs
  • Underground Jungle
    • Massive rework
    • Ground is completely made of mud
    • Occasional large cherry trees and common small oak/azalea trees, with common bee hives
    • Tons of ground foliage: everything from mushrooms to ferns to flowers to dripstone to bamboo to (rare) sniffer plants
    • A lovely subtle pink petal particle throughout the whole biome

New Structures

  • Mage Tower (built by Whale)
    • Generates in "mystical" biomes such as Amethyst Jungle or Moonlight Grove
    • 4 variants for each of the Skylands
    • There are multiple levels with increasingly difficult mobs
  • Mage Complex (built by Whale)
    • Just like the Mage Tower, but also generates a small "village" in front of it
  • Desert Outpost (built by koolkid)
    • The desert resort where pillagers come to relax
    • Spawns pillagers like an outpost, with some normal loot, and suspicious sand
  • Valley Lodge (built by Whale)
    • Generates in Shield and Valley Clearings
    • Meant to be an early game structure with some villagers and beginner loot
  • Igloo (built by Apollo)
    • It's... an Igloo.
  • Rubble (built by Blu)
    • Small 5x5 structures that generate throughout the world
    • 6 biome variants (Forest, Jungle, Taiga, Desert, Mesa, Mountain) with 3 size variants each (small, medium, large)
    • Very small amount of archaeology-related loot and suspicious sand/gravel

1.20.5

  • Updated to support 1.20.5 and 1.20.6
  • All Vanilla wolf variants generate in Terralith biomes where it makes sense
    • Supports the c tag usage for wolf variants as agreed upon by Smithed and some other biome mods
  • Armadillos generate in Terralith's Savanna biomes

Big Changes

  • Now supports Neoforge
  • Reworked the intro message to be shorter and more clear
    • You can disable it with this datapack/mod
  • Fixed Terralith's old method of handling passive mob spawning
    • Mobs used to be rarer, but spawned in huge pack sizes
    • Pack sized have now been reverted to normal, while passive mobs can spawn on a lot more blocks to make them not as rare
  • New crafting recipes
    • Since Terralith adds stone-specific caves (andesite, granite... etc), sometimes it is nice to be able to use those stones instead of cobblestone in recipes
    • Stone tools and many redstone components have these alternative recipes
    • 2 stone slabs can be crafted into 1 cobblestone, to reduce inventory clutter when mining in Highlands or other biomes that use stone slabs in generation
  • Completely removed all traces of Traveller's Maps
    • They will no longer have a chance of returning in Terralith. However, a separate add-on is possible in the future
  • Helmet on top of the Spire
    • Correctly gives armor instead of being useless
    • Adjusted the enchantments and attributes a little bit
    • It is no longer netherite, but diamond with a netherite silence trim

Other Changes

  • Witches now spawn naturally in Terralith's Witch Hut
  • Snowy Maple Forest spawns more winter-like mobs
  • Deep Dark is a little more rare
  • Added structure tags for ease of locating some structure variants
    • Fortified Villages, Rubble, Mage Towers, and all underground structures
  • Stray spawns in Frostfire Caves (again) and Ice Marsh
  • Halved the generation rate of a specific piece in Fortified Village, as it generated way too often
  • Summer Skyland tweaks:
    • Added packed mud veins that snake along the bottom of the island
    • The ocean underneath now has sand as the floor instead of gravel
  • Internal refactor to Mega Geodes and Mega Ravines, which mean Terralith no longer has to override as much Vanilla files
  • Trees in Birch Forest and Haze Mountain no longer have random missing leaves, which makes the tree look whole and not decay way more than it should
  • Added biome colors for cave biomes that are used by some minimap mods and websites

Bug Fixes

  • Caldera Lakes no longer leak into other biomes
  • Fixed various issues with Stony Spires and Mantle Caves generation
  • Prevented a (harmless) console error about a missing terralith:underground/witch_hut
  • Other modded structures should no longer generate in Skyland biomes, as they looked quite broken
  • "Purple biomes" now use logs instead of wood in their trees
  • Fixed a rare overlap in creeks in Forested Highlands
  • Prevented a rare edge case where Lush Caves could generate on the surface
  • Church piece re-added to Fortified Village, as it was somehow removed a while ago
  • Deepslate Tiles will no longer be able to be replaced by ores during generation

Terralith 2.2.6

  • Fixed crash that would occur when not using Terrablender compatibility mode

This version is for ALL modloaders 1.20.3+

Terralith 2.4.11

  • Emergency hotfix: prevent crash regarding "regular structure set"

This is for ALL modloaders 1.20-1.20.2.

Terralith 2.4.11

  • Emergency hotfix: prevent crash regarding "regular structure set"

Terralith 2.2.5

The long awaited update is here.

  • (Re)Added biome tags, which is vastly improve compatibility with other mods on 1.18.2 (hi Ice and Fire!)
  • Refactored the Noise Router (hi Tectonic!)
  • Migrated the config file from json to toml

This version is for Fabric use only. It will ONLY work on 1.20.3 and 1.20.4. This version will be merged with the rest when this Fabric PR is resolved.

Terralith 2.4.10

  • Moved Witch Hut to the surface (swamps)
  • Fortified/Desert roads now change to planks when over water

Terralith 2.4.9

  • Now supports 1.20.3/4
  • Fortified Village changes:
    • Added missing loot tables to the Barn
    • Removed a broken house
    • Re-added missing structure voids, which should remove the ugly terrain carving
  • Dark Oak trees in the Dark Forest now correctly use Logs instead of Wood
  • Pillars in the Highlands should no longer have grass inside them
  • Cacti in Lush Deserts should no longer spawn illegally
  • Siberian Taiga now has its water frozen, but will (correctly) no longer have precipitation
  • Packed Mud veins in Savannas will now yield to carvers
  • Decreased Temperate Highland temperature from 0.9 to 0.5
  • Added the no_default_monsters tag for both c and forge
  • Added empty function file for manual compat with other datapacks

DO NOT USE THIS VERSION ON FABRIC!

Terralith 2.4.10

  • Moved Witch Hut to the surface (swamps)
  • Fortified/Desert roads now change to planks when over water

Terralith 2.4.9

  • Now supports 1.20.3/4
  • Fortified Village changes:
    • Added missing loot tables to the Barn
    • Removed a broken house
    • Re-added missing structure voids, which should remove the ugly terrain carving
  • Dark Oak trees in the Dark Forest now correctly use Logs instead of Wood
  • Pillars in the Highlands should no longer have grass inside them
  • Cacti in Lush Deserts should no longer spawn illegally
  • Siberian Taiga now has its water frozen, but will (correctly) no longer have precipitation
  • Packed Mud veins in Savannas will now yield to carvers
  • Decreased Temperate Highland temperature from 0.9 to 0.5
  • Added the no_default_monsters tag for both c and forge
  • Added empty function file for manual compat with other datapacks

Terralith v2.4.8

  • Repainted the Painted Mountains
  • Reword the "welcome toast" to be clear what the Discord link is for. Modpack devs, if you don't want this message at all, add this mod to your modpack.
  • Fix missing freeze_top_layers as well as properly order some features
  • NOTE: Are you getting a crash with Terralith, as well as using Cyclic? Use this mod to temporarily fix it until Cyclic does it themselves.

Terralith v2.3.12

  • Fix a Feature Order Cycle with Regions Unexplored
  • Reword the "welcome toast" to be clear what the Discord link is for. Modpack devs, if you don't want this message at all, add this mod to your modpack.
  • Fix missing freeze_top_layers as well as properly order some features

External resources


Project members

Stardust Labs

Stardust Labs

Organization


Technical information

Project ID