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Terralith

Terralith

Mod and data pack

Explore almost 100 new biomes consisting of both realism and light fantasy, using just Vanilla blocks. Complete with several immersive structures to compliment the overhauled terrain.

Server World Generation

14.72M downloads
6,838 followers
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Terralith 2.6.0

  • Now depends on Lithostitched
  • Now compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
  • Added two new world types: Amplified + Large Biomes, and Oops! All Skylands
  • Added a config file. It is now possible to toggle the intro message, recipe changes, custom structures, Vanilla stone generation, fog tweaks, Skylands, and Terrain slabs
  • Edited intro message to warn about uninstallation
  • Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
  • Removed Skeletons from Frostfire Caves in lieu of Stray
  • Cobblestone in Infested Caves is now Infested Cobblestone
  • Made Mage Towers compatible with Improved Village Placement Thank you to Apollo for making this update possible.

Terralith 2.6.0

  • If Lithostitched is installed, Terralith is compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
  • Edited intro message to warn about uninstallation
  • Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
  • Removed Skeletons from Frostfire Caves in lieu of Stray
  • Cobblestone in Infested Caves is now Infested Cobblestone
  • Made Mage Towers compatible with Improved Village Placement
  • Removed the custom recipes - they have been moved to the Terralith: Extra Recipes add-on

v2.5.14 ~ Mod

on Dec 16, 2025
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Terralith 2.5.14

  • Updated to support 1.21.11
  • Added new Mounts of Mayhem mobs to spawn in their respective Terralith biomes
  • Removed Skeletons and Zombies from hot/cold biomes, replacing them with Husks, Strays, and Parched
  • Replaced Saddle with Leather in some loot tables
  • Added custom fog to several biomes

Terralith 2.5.13

  • Fixed issue where all caves would be completely flooded in 1.21.9+
  • Slight tweaks to Mangrove Swamp, making it more water-focused than mud-focused (Opliz)

v2.5.13 ~ Mod

on Oct 14, 2025
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Terralith 2.5.13

  • Fixed issue where all caves would be completely flooded in 1.21.9+
  • Slight tweaks to Mangrove Swamp, making it more water-focused than mud-focused (Opliz)
  • Updated to support 1.21.9 and 1.21.10

Terralith 2.5.12

  • Updated to support 1.21.9 and 1.21.10
  • Updated to support 1.21.7

Terralith 2.5.10

  • Supports 1.21.6
  • Slight rework to Dark Forest (everloste)
  • Removed firefly bushes from generating on Alpha Islands

Terralith 2.5.9

New

  • Now supports 1.21.5!
  • Added Bushes, Firefly Bushes, Dry Grass, Wildflowers, Cactus Flowers, and colorful Leaf Litter to many biomes
  • Improved and expanded upon the "new" Fallen Trees
  • New mob variants spawn in respective Terralith biomes
  • Camels now naturally spawn in all desert-like biomes to match new Vanilla behavior
  • A light rework to Vanilla's Windswept Forest biome
  • Touched up the Desert Fortified Village with new blocks (Rei)
  • Added extra purple flowers to the Lavender biomes
  • Adjusted grass color in Autumn Skylands

Bug Fixes

  • Fixed Feature Order Cycle crash
  • Fixed issue in Mage Towers where some trapdoors would incorrectly waterlog
  • Fixed rare issue where villages could spawn underneath Winter Skylands
  • Stopped Axolotls from spawning in a few biomes they weren't supposed to (Apollo)
  • Prevented Serene Seasons from affecting the already-seasonal Skylands

Terralith 2.5.8

  • Added missing loot table in the Mage Complex houses
  • Added missing loot table in the shepherd house in the Desert Fortified Village
  • Fixed issue with enchanted books/items receiving enchantments they shouldn't

Terralith 2.5.7

New

  • Supports 1.21.4 (all 1.21.x versions)
  • Infested Caves rework using the new Pale Garden blocks
  • Added boulders to Sakura Grove's floor
  • Added a Deep Warm Ocean biome
  • Added #terralith:caves biome tag for quickly locating a cave biome

Changes

  • Greatly nerfed loot quality and quantity in the Fortified Villages and Mage Towers
  • Pale Garden generates in a similar location to Dark Forest, instead of in plateau regions like in Vanilla
  • Small Pale Garden tweaks, such as raising the tree height
  • Moonlight Grove/Valley have the Acacia Logs from its trees replaced with Pale Oak Logs
  • Pink-colored leaves in Sakura Valley/Grove and Spring Skylands are replaced with Cherry Leaves or Azalea Leaves
  • Removed small dripstone generation from Underground Jungle's ground vegetation

Bug Fixes

  • Gravel Desert now should generate in colder areas of the world
  • Doubled Mooshroom spawn count in Mushroom Fields (back to Vanilla numbers)
  • Fixed issue where enchanted books in some loot tables could take on any enchantment possible
  • Ocelot no longer spawns as part of the monster group

External resources


Project members

Stardust Labs

Stardust Labs

Organization


Technical information

Project ID