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Survival Rework

Survival Rework

Data pack

Make survival harder by adding new mechanics and changing existing ones.

Server AdventureEquipmentGame Mechanics

1,059 downloads
12 followers

Important❗️

For version 1.21.1 or lower

This datapack requires Jabka's Assets to display textures and be compatible with my other datapacks

Harder starter tool crafting

  • Wooden tools are replaced with flint tools
  • Stone tools are replaced with copper tools

Flint tools

flint knife flint pickaxe flint axe

Copper tools

copper sword copper pickaxe copper axe copper shovel copper hoe

Harder regeneration system

  • Regeneration by saturation is disabled (gamerule naturalRegeneration false)
  • To regenerate HPheart, the player must craft a medicinal powder, then soak it in water to get a medicinal ointment

Medicinal Powder

Medicinal Ointment craft

Bleeding

If player has less than 70% HPheart and takes damage, a bleeding effect with N chances is triggered.

N - depends on chestplate that the player is wearing

  1. No chestplate/elytraempyelytra - 100%
  2. Leather Tunicleather_chestplate - 85%
  3. Golden Chestplategolden_chestplate - 75%
  4. Chainmail Chestplatechainmail_chestplate - 65%
  5. Iron Chestplateiron_chestplate - 45%
  6. Diamond Chestplatediamond_chestplate - 35%
  7. Netherite Chestplatenetherite_chestplate - 25%

bleeding

Every 7 seconds, players with bleeding take N damage.

N - depends on the amount of HP the player has

  1. 70%-100% HPheart - 1 Damage (half heart)
  2. 50%-69% HPheart - 2 Damage (heart)
  3. 30%-49% HPheart - 3 Damage (hearthalf heart)
  4. 1%-29% Hpheart - 4 Damage (heartheart)

Players with bleeding effect cannot get regeneration.

To remove bleeding effect, you need to craft a bandage, which can be crafted from any wool and three strings, and use it.

bandage

Leg breaks

If a player falls from seven or more blocks, they will break their legs. Every seventh block is a new fracture.

There are three types of fractures in total

  1. Light - falling from 7 blocks
  2. Hard - a fall from 14 blocks
  3. Critical - a fall from 21 blocks

Fractures can be stacked, for example: a player has a light fracture twice and these two fractures become one hard fracture.

In total, player can have only 1 critical fracture at most.

Each of the fractures reduces the player's movement speed, and a hard fracture takes away the player's ability to jump.

How to heal a bone fracture?

  1. Light - sleep in bed or apply a splint and wait 2.5 minutes for the bone to fuse up
  2. Hard - apply a splint and wait 5 minutes for the bone to fuse up
  3. Critical - apply a splint and wait 7.5 minutes for the bone to fuse up

if you break your leg in a splint, you will have to wait 7.5 minutes for it to fuse up, even if the fracture was light

Splint craft

Thirst

Thirst bar

Now the player has another new bar, the thirst bar. If the scale is completely empty, the player will take damage. To replenish your thirst bar, you need to drink water.

Flask

A new item has been added - a flask. You can fill the flask with water and then drink it. The flask has 3 uses after which it needs to be refilled with water again

flask

Temperature

Temperature bar

Now the player has another new bar, the temperature bar. You need to keep the temperature in the normal range to avoid overheating or freezing.

Project members

JustJabka

Member


Technical information

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