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Nyctophobia

- This Datapack is Smithed Compatible!

Fear the dark, enter the caves, but be careful. Carry a light, it hunts in the dark.

This data pack adds a mysterious new monster that will stalk you in the dark, stay too long and it will attack. The creature will try its best to avoid you seeing its body, it will disappear when you get night vision, and when it enters light

As soon as you enter your world you will be plagued with TRUE darkness. Light level 0 is now pitch black, giving the creature a perfect home.

If you are using optifine or sodium, download the version of the resourcepack under the datapack with "[OPTIFINE]", attempting to load the default resourcepack with sodium or optifine will give you an error.

For the fullest experience, if you are using optifine, try setting the minimum light level in your shader to the lowest it can go to make dark areas pitch black.

Please do not ask for dynamic lights support as I have already decided im not adding it

Recommended Settings

Brightness - Low (Somewhere around 25 - 50)

📠 Commands

Set Difficulty: /function nycto:difficulty/(difficulty)

Give Creature: /function nycto:grue/give

💀 Difficulties

Easy - Creature takes longer to arrive

Normal (Recommended) - Creature takes normal time to arrive

Hard - Creature arrives sooner than normal. Give you slowness upon arrival

Credits

Programming and Models - HAK0TA538

Sound Design - At Dead of Night

Datapack based on Grue Mod

True Darkness Shader - Shock_Micro

External resources


Project members

Galeboy

Owner


Technical information

License
ARR
Project ID