Adds consequences to dying with keepInventory
. Players don't abuse death as a free teleport and hunger reset mechanic when they have no reason to.
Features
- Can be disabled per-player by admins
- Players will respawn at half hunger
- Players will lose XP on death
- Players will lose Curse of Vanishing items on death (requires 1.20.5+)
- Not enabled by default: Players will respawn with less health
- Does nothing if
keepInventory
is disabled
Opt-out
Players can be opted out of the consequences if they would prefer a more relaxed gaming experience. Per-player opt-out means everyone can play how they want to. An admin must be the one to run the command.
/execute as USERNAME run function no_free_deaths:cmd/opt_out
Configure
Every penalty for death can be toggled individually:
/function no_free_deaths:cmd/toggle_drop_xp
/function no_free_deaths:cmd/toggle_curse_of_vanishing
/function no_free_deaths:cmd/toggle_respawn_hunger_penalty
NOT ENABLED BY DEFAULT
/function no_free_deaths:cmd/toggle_respawn_health_penalty
The percentage of levels lost on death is set automatically when the data pack is loaded and will not be changed unless it is manually updated. It's a bit verbose, but can be changed to a custom amount e.g. 90
to lose 90% of levels.
/scoreboard players set .drop_percentage no_free_deaths.drop_xp.settings 90
This data pack enables keepInventory
the first time it is loaded. If keepInventory
is disabled after that, it will not be re-enabled on load.