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Mob Heads

Mob Heads

Mod and data pack

Mobs can drop their head on death

Server AdventureDecorationGame Mechanics MobsUtility

23.6k downloads
72 followers

Mob Heads

<picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/tip.svg"> Tip </picture>

Questions or issues? -> discord server | or create an issue on github

Features

1. Adds a head for every mob and mob variant in the game --> over 300 different heads

2. Custom sound for all heads when placed on note blocks

3. Configure the drop condition for the heads

Config

Change the drop condition for the heads:

/scoreboard players set &drop_condition mobheads.config value

value = 0 = no head drops at all

value = 1 = heads will always drop when a mob dies --> default value

value = 2 = heads will only drop when a mob is killed by a player

Next Updates

1. Function to give yourself any head you want

2. Advancements to track what heads you've collected

<picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/info.svg"> Info </picture>
Installation <picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/warning.svg"> Warning </picture>

Make sure to have the correct version for your world/server

Datapack

Singleplayer

WIN + R --> .minecraft --> saves --> YourWorldName --> datapacks

Put the datapack inside the datapacks folder

do /reload

Server

ServerName --> data --> world --> datapacks

Put the datapack inside the datapacks folder

do /reload

Mod

Singleplayer

WIN + R --> .minecraft --> saves --> YourWorldName --> mods

Put the mod inside the mods folder

restart your game

Server

ServerName --> data --> mods

Put the mod inside the mods folder

restart the server

Showcase

Drop chances for 1.21

0.01 - 1%

  • cave spider
  • enderman
  • skeleton
  • zombie
  • invulnerable wither skull

0.02 - 2%

  • blaze
  • sheep (heads for all 16 different colors)
  • cow
  • drowned
  • iron golem
  • pig
  • snow golem
  • spider
  • witch
  • creeper

0.035 - 3.5%

  • chicken
  • evoker
  • husk
  • piglin
  • slime
  • squid

0.1 - 10%

  • villager (snow, savanna, plains, desert, jungle, taiga, + all professions)
  • bee
  • rabbit (brown, white, gold, salt, black, white splotched, evil)
  • horse (white, creamy, chestnut, brown, black, gray, dark_brown)
  • llama (white, creamy, gray, brown)
  • mooshroom (red, brown)
  • cod
  • frog (cold, temperate, warm)
  • donkey
  • endermite
  • ghast
  • goat
  • guardian
  • hoglin
  • mule
  • phantom
  • piglin brute
  • pillager
  • pufferfish
  • salmon
  • shulker
  • silverfish
  • strider
  • stray
  • tropical fish
  • turtle
  • wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)
  • zombified villager (snow, savanna, plains, desert, jungle, taiga, + all professions)
  • zombified piglin
  • bogged
  • magma cube

0.3 - 30%

  • bat
  • trader llama (white, creamy, gray, brown)
  • dolphin
  • glow squid
  • ocelot
  • polar bear
  • ravager
  • fox (red, snow)
  • skeleton horse
  • vex
  • vindicator
  • zombie horse
  • armadillo
  • breeze
  • camel
  • tadpole
  • illusioner

0.5 - 50%

  • cat (all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, - tabby, white)
  • allay
  • axolotl (pink, wild, gold, cyan)
  • elder guardian
  • panda (normal, weak)
  • zoglin

0.7 - 70%

  • parrot (red, blue, cyan, gray, green)
  • wandering trader
  • sniffer
  • panda (aggressive, lazy, worried, playful, brown)

0.95 - 95%

  • charged creeper
  • warden
  • wither
  • ender dragon
  • blue axolotl

Drop chances for 1.20.4 and 1.20.5-6

You can use Ctrl + F to search

Common = 0.02 = 2%

  • Chicken
  • Cow
  • Cave Spider
  • Creeper
  • Pig
  • Sheep (different heads for all colors)
  • Skeleton
  • Spider
  • Zombie
  • Snow Golem
  • Iron Golem

Rare = 0.1 = 10 %

  • Bat
  • Bee
  • Blaze
  • Bogged
  • Cod
  • Donkey
  • Drowned
  • Enderman
  • Evoker
  • Frog (variants: cold, temperate, warm)
  • Glow Squid
  • Guardian
  • Hoglin
  • Horse (variants: white, creamy, chestnut, brown, black, gray, dark_brown)
  • Husk
  • Llama (variants: white, creamy, gray, bronw)
  • Magma Cube
  • Mooshroom (variants: red, brown)
  • Mule
  • Phantom
  • Piglin
  • Pillager
  • Pufferfish
  • Salmon
  • Slime
  • Squid
  • Tropical Fish
  • Villager (snow, savanna, plains, desert, jungle, taiga)
  • Witch
  • Wolf (woods, spotted, striped, snowy, rusty, pale, chestnut, black, ashen)

Epic 0.2 = 20 %

  • Armadillo
  • Allay
  • Axolotl (variants: pink, wild, gold, cyan, blue)
  • Breeze (1.20.5)
  • Camel
  • Cat (variants: all black, black, british shorthair, calico, jellie, persian, ragdoll, red, siamese, tabby, white)
  • Dolphin
  • Elder Guardian
  • Endermite
  • Fox (variants: red, snow)
  • Ghast
  • Goat
  • Illusioner (not in game)
  • Ocelot
  • Parrot (variants: red, blue, cyan, gray, green)
  • Piglin Brute
  • Polar Bear
  • Rabbit (variants: brown, white, gold, salt, black, white splotched, evil)
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton Horse
  • Stray
  • Strider
  • Trader Llama (variants: white, creamy, gray, bronw)
  • Turtle
  • Vex
  • Vindicator
  • Wandering Trader
  • Zoglin
  • Zombie Horse
  • Zombie Villager
  • Zombified Piglin

Legendary 0.3 = 30%

  • Sniffer
  • Warden
  • Panda (variants: normal, lazy, worried, playful, weak, aggressive)

Mythic 0.5 = 50%

  • Enderdragon
  • Wither
  • Brown Panda

In the datapack, you can edit these chances by changing the value in:

data/minecraft/loot_tables/entities/entity.json

in there, look for "conditions" and the condition "random_chance" and change the "chance" to the value in % you want the head to drop

<picture> <source media="(prefers-color-scheme: light)" srcset="https://raw.githubusercontent.com/Mqxx/GitHub-Markdown/main/blockquotes/badge/light-theme/info.svg"> Info </picture>

Bug Fix for when you place down the heads, destroy them, and pick them up again:

Keep Head Names Mod

This bug is fixed in 1.20.5

External resources


Project members

Jodek

Owner


Technical information

License
MIT
Project ID