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This version is intended ONLY for versions 1.21.11+.

This version has not been extensively playtested and may have bugs. Please report any you encounter to the discord.

  • Updated to new gamerule methods
  • Deleted lots of now unused code
  • Optimization

WARNING:

This is a BETA RELEASE. We cannot guarantee stability or functionality and the use of this is intended only for latest snapshot (as of time writing, 25w45a)

Changes

  • Made several player head based armors actually use durability and not be stackable, along with custom repair items and equip sounds. Also tweaked the stats of some head armors.
  • Tweaked several default spawn values (Especially the void sentinel. Pesky thing be pesky no more!)
  • Changed Toxic Skeleton to Mossy skeleton- Shoots Nausea+Infestation Arrows. Max HP Lowered to 16 (from 20)
  • Charred Skeleton size infinitesimallyy altered to match the normal skeleton
  • Charred Skeleton Max HP Lowered to 16 (from 20)

This version of the datapack/mod only has support for 1.21.7/8/9. Functionality on any other versions is not guaranteed.

This version is for 1.21.7/8/9 ONLY. Use on other versions is not supported

Changes

  • Default spawn values of many variants changed; Overall Tougher ones are less common
  • Nerfed Spectre Boots (100 Safe Fall Distance -> 20)
  • Nerfed Demon's Trident (1.3 Attack speed -> 1.0)
  • Nerfed Demon's Head (+2 Attack speed -> 1)
  • Lowered chance to get the Arch Demon's items to drop

Fixes

  • Fixed Demon Trident not setting entities on fire when thrown
  • Fixed particles for thrown Demon Trident not appearing

Mo-Variants 7.7.0 BETA 8

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 8 includes a port to 1.21.3/4, the re-introduction of TimeLib integration, and overhauled code for non-tick based timers.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Updates Since Beta 7:

  • Updated to 1.21.3/4

Additions Since Beta 7:

  • Re-Added TimeLib Integration in 1.21.3/4
    • The integration is now more configurable than before.
  • Added spawning type configuration for normal variants.
    • The rest of the variants will come in the following betas, this is taking too long...
      • Someone take me out, i don't wanna do configs anymore, please, let me out of the basement...

Changes Since Beta 7:

  • Reded code that relies on timers to make it cleaner and more optimized.

Fixes Since Beta 7:

  • Fix Sentinel Bullets being summoned twice as often as intended.
  • Updated to support 1.21.6/7
  • Tweaked some spawns and stats of some variants
    • Lost soul deals less damage
    • Lost soul spawns less
    • Half-Zombie spawns less
    • Undead-Knight has less HP
  • Various fixes This release has not been extensively tested, please report any bugs to our discord with the version 7.6.9.4J

Mo-Variants 7.7.0 BETA 7

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Updates Since Beta 6:

  • Started porting to 1.20.2

Additions Since Beta 6:

  • Re-added the Iceologer Variant [1.20.2]

Changes Since Beta 6:

  • Init v8 [1.20.2]
  • Re-added True Random variant spawning [1.20.2]
    • True Random spawning makes use of the /random command & Macros added in 1.20.2.
    • If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!

Fixes Since Beta 6:

  • Fixed the illusioner mob cap not working [1.20-1.20.1]
  • Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
  • Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
  • Fixed Bogged Backport not spawning in mangrove swamps.
  • Fixed a config section being incorrectly labeled as "advanced".

Mo-Variants 7.7.0 BETA 6

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.

THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Additions Since Beta 5:

  • Spawn Rates correction

Changes Since Beta 5:

  • Backend changes to the Init file(no init version upgrade)
  • Config improvements
    • Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
  • Loot Changes
    • Arch Demon
      • Arch Demon Head is now a loot table
      • Demon's Trident is now a loot table
    • Possessed Blade
      • Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
        • The item was renamed as by killing the possessed blade, you are in essence, taming it.
    • Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
    • Undead Barbarian now uses a loot table
      • Battle axe is now a loot table
      • The azalea drop now uses a predicate to prevent dropping in Endless City
    • Lost Soul's "Ghost's Hood" is now a loot table
    • Overhaul Void Sentinel's Loot Table
      • Also fixed it.
  • Every Variant now has the "mo-var.variant" tag for developers to use.
  • Upgraded "Half Zombie" design(new custom made player head)

Fixes Since Beta 5:

  • Config Style Fixes
  • Fix Identifier Advancement not working with the RRC Parent.
  • Fix some variants spawning all the time.
  • Fix Lost Soul Effects
  • Fix some armor drop chances not being set to 0 since their loot drops were replaced.
    • Also removed a lot of redundent code from variant files.
  • Fix some loot tables not rolling at all
  • Fix mossy spider console spam with "generic.scale" attribute
  • Fix Toxic Skeleton not being styled
  • Fix Pharaoh Boss Bar

Removals Since Beta 5:

  • Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)

7.6.9.3J

by rainzy on Jan 25, 2025
Download

7.6.9.3J

by rainzy on Jan 25, 2025
Download
  • Many tweaks and bugfixes

Known issues:

  • Advancements not working
  • Iko, Ikorr, and Butterfly become invisible after spawning (their block displays detach as passengers), and thus have been temporarily disabled.

Mo-Variants 7.7.0 BETA 5

This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features. Beta 5 includes many changes, improvements, and fixes. THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

Changes Since Beta 4:

  • Config Changes
    • Added info about each variant to Manual Spawning Pages.
    • Updated Spawn Rate config(it was left out of Beta 4).
      • This contains a new standard backend to help eliminate dev error when updating default values.
        • This standard will be given to the rest of the config in the next beta.
  • Init v7
    • Reverted Possessed Blades spawning as a pair
  • Added a new uninstall option:
    • You can now remove ALL data related to Mo-Variants, even if that data is used by other RRC packs/mods.
    • This option is only recommended if Mo-Variants is the only RRC pack you have installed. Otherwise simply choose "Just Mo-Variants".
  • Variant Loot With every variant getting it's own loot table reference, we decided to improve our variant drops. Bear in mind this is only a beta, and not all planned changes are possible in this MC version. More changes will come in Beta 6.
    • Babyper now drops anything a vanilla creeper would drop.
    • Bogged now has a backported vanilla loot table & fixed drop chances from variant spawning.
    • Void Sentinel now has normal phantom drops & void wings are now loot table based.
    • Festive Variants now drop the drops of their vanilla counterpart.
    • Krampus Boss loot has been overhauled.
  • Balancing
    • Babyper now has 8 health(balancing backport)
    • Void Sentinel now has 50 health (balancing backport)
    • Lost Soul now has 20 health (balancing backport)
  • Toxic Skeleton now uses nausea arrows(due to bogged).
  • Krampus Boss can now join raids.

Fixes Since Beta 4:

  • Fixed Custom Spawn Rates being reset to default on version upgrade
    • This standard will be given to the rest of the config in the next beta(see config changes above).
  • Fix Babyper not being invisible.
  • Fix kill advancements not loading at all.
  • Fix Possessed Blade not being invisible.
  • Fix Bogged Backport not spawning at all.
  • Fix Pharaoh Bossbar.
  • Fix many config issues.

KNOWN ISSUES IN BETA 5:

  • All config except spawn rates will reset to default values on version update.
    • This was fixed in an update prior to the betas, however with everything being remade from the ground up, this functionality was held off to be done in a better way.
  • Updated for 1.21.4
  • Various bug fixes

Known issues:

  • Advancements not working

External resources


Project members

Rainy Realm Creations

Rainy Realm Creations

Organization

rainzy

Owner

Bowswa

Member


Technical information

License
ARR
Project ID