Levels SMP Remake
Overview
- Level-Based Health Gain: This datapack allows players to gain maximum health for every few levels they achieve. By default, you start with 10 hearts and every 10 levels grant an extra heart, up to a maximum of 30 hearts.
- Customizable Settings: You can easily adjust the health gain conversion and the maximum health by using the following commands:
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Change Conversion:
/scoreboard players set #const levels_to_health_conversion <Conversion>
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Set Min Health:
/scoreboard players set #const min_health <Min Health>
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Set Maximum Health:
/scoreboard players set #const max_health <Max Health>
- Gameplay Enhancement: This datapack is perfect for SMP servers, adding a dynamic challenge where players can become more resilient as they level up. The gameplay becomes more strategic, with players aiming to preserve their levels for maximum health benefits.
- Death Penalty: Upon death, players lose all their levels, resetting their max health back to the default value. This adds a high-stakes element to survival and combat. (unless keep inventory is on)
Installation Instructions
To install, simply drop the file into your server’s Datapack folder and reload the server. You’re ready to go!
Interested in Contributing?
If you want to help improve this datapack or provide feedback, feel free to contact me at RandomCodingDude@outlook.com. Your help is greatly appreciated!
Goals
- Allow level trading
Found a bug or want to add a feature?
Message me at RandomCodingDude@outlook.com and I will to my best to fix it