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Level Up

is a Skill Datapack. Level your Skills by playing.

Use /trigger Dashboard to view your Skills
Use /trigger Settings to view the Admin Panel and Disable/Enable Skills or Reset Progress

Now with Advancements :)

Skills

  • Player (Player Level is equal to all other Levels combined)
    • Gain 2 extra Hearts per 5 Levels up to a full 2nd row
  • Walking (based on Distance walked) (3 Levels)
    • Level 1 requires 12,000 Blocks walked
  • Sprinting (based on Distance Sprinted) (3 Levels)
    • Level 1 requires 15,000 Blocks Sprinted
  • Jumping (number of times jumped) (3 Levels)
    • Level 1 requires 2,000 Jumps
  • Swimming (Distance swimming) (2 Levels)
    • Level 1 requires 100,000 Blocks spent Swimming (which is a lot but after reaching you get dolphins grace)
  • Diving (Time spent under Water) (6 Levels)
    • Level 1 requires 15 minutes spent underwater
  • Mining (Blocks Mined [​Ores and Stonelike blocks]) (3 Levels)
    • Level 1 requires 2,000 Blocks mined
  • Combat (Milestones like killing Bosses or killing x amount of x Mob) (22 Levels)
    • A level is gained by Killing The Wither/Enderdragon/Warden
    • Killing 100 Blazes grants a Level
    • Kill X Amount of other Mobs

Not all Skills give you a permanent effect. Sprinting for Example gives some Saturation periodically instead.

Change Requirements (beta)

To Change the Requirements for a Skill use
/scoreboard players set Skillname_Level lvl_Requirements value

Example: "/scoreboard players set Jumping_1 lvl_Requirements 1000"

Alternative Downloads:

Upcoming Skills

  • Maybe Fishing ㄟ( ▔, ▔ )ㄏ
  • Feel free to comment suggestions on Planet Minecraft <3

External resources


Project members

Zensiert

Owner


Technical information

License
GPL-3.0-only
Project ID