With this beautifulâ„¢ pack, I made it so that each trim of armor in the upcoming 1.20 update is capable of having a custom ability given to it when you apply a trim. It isn't quite set armor, as it applies even when you mix and mash. Though, if you do go all in on one, you might get a more potent version of the effect
All Trim Bonuses
- Gives the player regeneration in the rain. Regen I with one piece, II with two or three pieces, and regen III for all four pieces
Coast
Dune
- Gives the player saturation. Specifically, half a hunger bar every 20 seconds for one, with five seconds cut off for each piece
Eye
- Adds attack damage, giving +10% attack damage for each piece (linear, not compounding)
Rib
- Increases the rate of wither skeleton skull drops (around 10% chance to drop per level)
Sentry
- Gives the player knockback resistance equivalent to the netherite counterpart. For a tip, this means that you can take nearly no knockback with full netherite sentry armor
Snout
- Decreases the time it takes nearby piglins to trade significantly
Spire
- Increases max health (half a heart per piece)
Tide
- Gives the player various ocean powers (replenishes every 30 seconds)
Vex
- Increases the user's attack speed slightly for each piece equipped
Ward
- Gives an additional half bar of protection with armor
Wild
- Random chance for the player to heal 2 hearts when they eat food (5% per piece of armor)
I have also removed the recipe for the templates! Sorry, I felt that it would be OP when paired with these bonuses, hope that makes sense at least. And don't worry, I left the netherite one alone. If you want to be able to still dupe them, I recommend putting the 1.20 update snapshot datapack just above this one and that should fix it well and good for you
External resources
Project members
JuceDoesThings
Owner