Datapack
This datapack adds features of the popular Infuse SMP. My friends asked me to add Infuse to our aternos server but there were no Aternos-supported plugins that added this feature this datapack does not only add that feature, but this datapack also doesn't need support from aternos because it is a datapack and can be used on aternos servers for free and easy. If you want to install data packs in the aternos server but don't know how, Click here.
How does Infuse SMP work?
If you want to learn about Infuse SMP Click Here.
At the start of the game, all players begin with no effects. When a player kills another, they gain a positive effect if they have no effects or only positive ones; if they have a negative effect, it is removed. The player who was killed will lose a positive effect if they have one, or, if they have no effects or already have a negative effect, they will gain an additional negative effect. Conversely, if a player is killed by someone else, they receive a negative effect if they have no effects or only negative ones. The killer will then gain a positive effect if they have no effects or positive ones, or lose any negative effect they may have.
Positive Effects
- Strength
- Speed
- Haste
- Fire Resistance
- Health Boost
- Dolphin's Grace
- Luck
- Water Breathing
Negative Effects
- Hunger
- Bad Luck
- Glowing
- Slow Falling
- Jump Boost
- Mining Fatigue
- Slowness
- Weakness
Reviver
The Reviver allows players to bring a dead teammate back to life. To use it, craft the Reviver (recipe below) and right-click while holding it in your main hand. To ensure the correct player is revived, make sure only the intended player is online, with no other dead players present. When these conditions are met, the Reviver will restore the player with all their negative effects intact. If multiple dead players are online, the Reviver will randomly select one to revive.
Enhancer
Consuming the enhancer temporarily amplifies your positive effects, boosting them for 1 minute and 30 seconds. Tip: Use this strategically during fights for maximum advantage!
Recipes
InfusePotionRecipe
ReviverRecipe
EnhancerRecipe
Config options:
/trigger toggleEffectParticles set {value}
: Toggles if you want to show the particles of the effects the players get. Value (1) for showing particle, (0) for not showing particle, 0 is by default./trigger toggleNaturalDeath set {value}
: Toggles if you want to allow natural death, if it is allowed then you lose effect if you die to a mob or by nature, if it is not allowed you only lose effect to player kill. Value (1) for allowing Natural Death, (0) for disabling Natural death, 0 is by default./trigger toggleWithdrawBelowZero set {value}
: Toggles if you want to allow withdraw of effects if you have zero effects or negative effects, if it is allowed you can withdraw even if you have negative effects, if it is not allowed you can only withdraw if you have atleast one postive effect. Value (1) for allowing Withdraw below Zero, (0) for disabling Withdraw below Zero, 0 is by default.- Info: If you want to change the config you have to be in creative mode.
Commands and others.
To withdraw an effect, do the command, /trigger infusewithdraw
To restart the entire datapack, do the command, /function infuse:config/restart
(NOTE: USE THIS ONLY WHEN THE DATAPACK IS BUGGED OR NOT WORKING PROPERLY AS THIS RESTARTS EVERYTHING)
To reset all player effects, do the command, /function infuse:config/restarteffect
To give a specific player an effect, /execute as {player_name} run scoreboard players set @s infuseeffect {amount_of_effect}
To revive a dead player, (WARNING: USE THIS ONLY WHEN THE PLAYER IS DEAD), /execute as {dead_player_name} run scoreboard players set @s infuseeffect -7
Note: The effects you get both positive and negative are not random you get them in the order of the list above.
Issue Page
All Suggestions, advices, bug-report, dupe-report or any others things can be said here! Comment ur issue about the datapack here!
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Developer and Owner