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Ports the fixes and changes from v1.0.4/1.21 to the 1.20.x version.

Fixes:

  • Port mob spawning additions from Vanilla 1.20.5 and 1.21:
    • Armadillos now spawn in all Savanna variants and all Jungle variants (including Rainforests)
    • Bogged mob now spawns in Swamp and Mangrove Swamp biomes
    • The 'rusty' variant of wolves now spawns in the Rainforest biome
    • The 'woods' variant of wolves now spawns in Seasonal Forests, Autumnal Forests, and Temperate Rainforests
  • Fixed the lack of surface cave entrances

Changes:

  • Beach biomes now always generate with sand beaches up to y = 68. This generally increases the number of available spawning spaces for Turtles
  • Turtles now also spawn in the Stony Shore biome
  • Slightly increase the minimum count of Cod which spawn in Rivers and Frozen Rivers from 1 to 2

Update to 1.21

This version contains no world generation changes. It contains internal changes which make it compatible with all 1.20.x versions of Minecraft up to, and including, 1.20.6.

Changes:

  • Remove unneeded density function files

This change should improve the compatibility of this pack with other world generation datapacks.

Changes:

  • Update pack.mcmeta

Fixes:

  • Reduce proportion of flooded caves
  • Stop some of the leaves of fancy oak trees in Seasonal Forests from decaying upon generation
  • Add terrain beard to Plains villages

Changes:

  • Reduce amount of tall grass in Plains, Meadow, and Savanna
  • Reduce foliage density in Jungles
  • Make fancy oak trees in Seasonal Forests crazier
  • Change surface rules to reveal stone in areas where dirt layer is one block deep

External resources


Project members

Crystalis7

Owner


Technical information

License
MIT
Project ID