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SVM Fighting Styles 1.1

| DESIGN & STUFF

  • Fighting Style won't be limited to one at a time and will be simply weapon dependent
  • Increased max stamina from 5000 to 17500
  • Upgraded Left-Click detection system
  • Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes
  • Item scores (sword/fist) also increase attack speed when using said item

| DASHING

  • Reduced score loss when not using for a longer time period
  • Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
  • Dash strength INCREASE by players' speed is reduced when above 30% increase to 1/7 of the remaining
  • (ex. 150% speed gives a (150-30)*1/7 so 20/7, total increase is 30%+20/7% for the dash strength )
  • Change made to keep players' speed relevant without giving a 200-block dash

| STYLES

  • Sword:
  • Slashes now deal damage based of how much of the slash actually touched the mob
  • Killing with any Slash (not regular Left-Click attack!) slices the head off the mob (assuming the mob has its head item)
  • Higher style score gives buffs to your attack speed and damage
  • Attack speed decreases cooldowns
  • Fist:
  • Added Punch + Uppercut
  • Added Barrage
  • Neck Grab + Wall Destroyer are yet to be developed
  • Sneaking with the fist makes you guard which reduces fist style abilities damage by 80%

| SLICED/POPPED HEADS

  • Work on Mannequins, Players, Zombies, Creepers, Skeletons, Wither Skeletons, Ender Dragons and Piglins
  • They can be deflected with a katana/fist attack
  • They move away on collision with a player
  • im lowk considering this being a toggleable feature if anybody would be too grossed out

| MENU

  • Added Settings:
  • Dash Settings, moved toggle there and added an option to modify your dash strength
  • Toggle Re-giving Fist item
  • Fighting Style stats were removed from the main menu
  • Added "Fighting Styles" button
  • Change made to support several fighting styles
  • You can view stats of all your unlocked styles here (for now only sword with upcoming fist style)

| ITEMS:

  • Changed recipe for Wooden Katana as well as visuals
  • Added Fist item for Fist Fighting Style
  • Katanas now break blocks correctly
  • Added Katanas made out of:
  • Stone
  • Copper
  • Gold
  • Diamond
  • Netherite
  • Quartz
  • Amethyst
  • Cake
  • Each individual katana has different durability, attack speed and attack damage as well as visuals
  • They behave the same as the regular one, both Rainbow Paper and Sharpening Pebble work on them

SVM Fighting Styles 1.0.4

  • Added Dash settings to menu, moved toggle there and added an option to modify your dash strength
  • Dash strength is modified by players' speed (ex. slowness effect decreases, speed effect increases)
  • Upgraded Left-Click detection system
  • Regular attack with katana (without abilities) deflects projectiles, breaks weaker blocks and guards from slashes

1.0.3

by LordGacie on Dec 22, 2025
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1.0.3

by LordGacie on Dec 22, 2025
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SVM Fighting Styles 1.0.3

  • Added Dash toggle
  • Fixed bugs with katana sharpening

1.0.2.2

by LordGacie on Dec 14, 2025
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1.0.2.2

by LordGacie on Nov 9, 2025
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1.0.2.2

by LordGacie on Nov 9, 2025
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1.0.2.2

by LordGacie on Nov 9, 2025
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1.0.2.2

by LordGacie on Nov 9, 2025
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Updated Command Items version

1.0.2.2

by LordGacie on Nov 2, 2025
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1.0.2.2

by LordGacie on Nov 2, 2025
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Bugfix

1.0.2.1

by LordGacie on Nov 2, 2025
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1.0.2.1

by LordGacie on Nov 2, 2025
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Fixed player dashes

1.0.2

by LordGacie on Oct 23, 2025
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1.0.2

by LordGacie on Oct 23, 2025
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Made compatible with 1.21.6-1.21.8

1.0.2

by LordGacie on Oct 23, 2025
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External resources


Project members

LordGacie

Member


Technical information

License
MIT
Project ID