Far Frozen
The world is frozen over. Food is scarce. You cannot get planks easily.
Will you be able to survive long enough to escape to greener pastures?
Notice: This project is in BETA, so you can't actually escape the frigid frosty world just yet. It is currently the main overworld. But you can play around in the snow and enjoy the adventure.
Concepts and Changes
Far Frozen is all about extending the early game, and making it more challenging. Simple things in normal Minecraft are not as easy in this datapack. The process of getting through the stone age has been extended, and copper and iron are now much more scarce, and only in the form of large deposits. There are no diamonds to mine either. You'll have to use your wits and explore to get as far into the game as you can. There are a lot of planned features for the end game goal of escaping the frozen world into a beautiful landscape where the grass is greener.
Features:
- Stone Age Extended
- Starter Crafting System for 2x2 Recipes
- Food Sources Dramatically Reduced
- Farming System Tweaked
- No Common Livestock
- Bonemeal Nerfed Heavily
- Reduced Fish Spawns, and Fish Catch Rate
- Altered Fishing Loot Tables
- Reduced Structures
- (currently only dungeons, deep cities, trials, trails, ocean ruins, and the stronghold spawn)
- No Villages or Zombie Villagers
- Mob Drops Tweaked
- Loot Tables Rebalanced
- Wooden Planks have a Realistic Recipe
- (think about how you make planks in real life.)
- Crafting Table Requires Copper Ingots
- (you'll need to locate some pre-smelted copper somewhere.)
- Stonecutter Recipe is Similar But Different
- (hint: 10 iron required. experiment based on how it looks.)
- Some Recipes Tweaked and Added.
- Secret Recipes! Experiment and be Rewarded.
- The Path Past Iron Age is Intentionally Mysterious
- There is NO Natural Diamond Ore at ALL, This is a Luxury Reserved for End Game
- The only Copper and Iron Sources are from Large Rare Veins
Intended and Planned Features:
- Full Dimensional Escape Story Line
- End Game Main World that is Significantly Nicer
- Lore-Related Custom Structures
- More Advancements
- Nether and End Access only from Main End Game World
- More Custom Biomes
- Side Mysteries/Quests to Solve
Customization
This pack is designed to be a base to build upon for customization. Add in more packs on top to make the game even more challenging or convenient for yourself as you please. For reference, the game is intended to be played on HARD, and have Wandering Traders Set to False. It's highly recommended to add a terrain pack like Tectonic, use AMPLIFIED terrain, or even add a temperature system pack for another layer of challenge.
GOOD LUCK!
Your Journey Awaits.
External resources
Project members
snakeslayer541
Member