A very special update.
- Added mob variants from ButterBee
- Added Bale Garden, a new biome
- Added Sheep temperature variants
- Added a new Sniffer loot
Only works for 26w14a!
CliffTree 3.1.5 Backport for 1.21.1
More or less the same changes as 1.21.11, but with the addition of:
- Fixed Galosphere integration, biomes should now generate more consistently
- Also no longer requires Biolith for this, as the biome injection is now done through Lithostitched
- No longer requires Feature Recycler
- If issues do still arise, try using it again, specifically version 2.0.0
- Added compatibility with Antique Atlas
Report CliffTree issues here
CliffTree 3.1.5 for 1.21.11
Changes & Additions
- Reduced fog density in most cave biomes
- Added Chinese localization (by Lailah Quill)
- The mod version now depends on Lithostitched 1.6
- The datapack version does not require it, but minor improvements will be present if it is installed
Bug Fixes
- Fixed underwater music not playing in ocean biomes
- Fixed magma blocks being way too common in oceans when it reaches deepslate level
- Fixed snow golems not melting in certain warm biomes
Lithostitched-dependant features
Minor improvements are applied when Lithostitched is installed:
- Improved the appearance of custom bandlands-type biomes
- Now uses a custom surface rule instead of feature-based replacement
- Will no longer bleed colors across different types of bandlands biomes
- For example, the colored bands of Shrublands will no longer bleed to nearby Badlands biomes
- Improved the appearance of steep cliffsides
- Is now applied across all directions, instead of just north and east
- The steepness of stony cliffsides now vary across different biome types
- World preset selection is now enabled for both datapack and mod versions
- CliffTree's surface rules are now saved as a separate file, and referenced in the noise settings
- This should simplify and futureproof adding CliffTree compatibility to terrain generation mods
Report CliffTree issues here
CliffTree 3.1.4b for 1.21.1 Backport
- Fixed Galosphere biomes not generating even with Biolith installed
- Temporarily removed support for disabling CliffTree carvers with Tectonic's "no carvers" setting, in order to fix the former issue
CliffTree 3.1.4
- Will now properly disable carvers with Tectonic's "no carvers" setting
- Fixed biomes from other mods having grass surfaces when they're not supposed to
- Added French localization (by @sir8)
1.21.1 only
- Added support for Galosphere biomes to generate (requires Biolith)
Known issue
- Feature order cycle error seems to be causing crashes, for now this can be solved with Feature Recycler, but I will look into fixing this in the future
Fixes
- Fixed farm animals in glacier cliffs being temperate
You can now report issues here
Known issue
- Feature order cycle error seems to be causing crashes, for now this can be solved with Feature Recycler, but I will look into fixing this in the future
Fixes
- Fixed farm animals in glacier cliffs being temperate
You can now report issues here



