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v0.3.5a

by jbritain on Feb 1, 2026
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v0.3.5a

The last update (I really hope)

  • Increased ambient light in nether
  • Fixed lighting in end
  • Added support for end flashes
  • Hopefully fixed rcp compilation error on older AMD hardware

v0.3.4a

by jbritain on Aug 4, 2025
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  • Improved parallax
  • Hopefully fixed rcp compile error on old AMD drivers
  • Reduced intensity of cloud outline

v0.3.3a

by jbritain on Jul 14, 2025
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  • Added blending with distant horizons terrain
  • Improved SSR
  • Rewrote clouds to render over terrain when above them
  • Probably some other things I can't remember

Thanks to @DistortedDragon1o4 for contributing!

v0.3.2a

by jbritain on May 16, 2025
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  • Light blocks now emit light with coloured lighting enabled
  • Increased saturation
  • Reduced intensity of generated water normals
  • Added integrated PBR to metals and changed default f0 and roughness values

v0.3.1a

by jbritain on May 10, 2025
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Fixed compatibility with the Chunks Fade In mod, because it requires you to opt out of having your shaders injected.

v0.3a

by jbritain on May 6, 2025
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  • Add generated water normals (VV like water, without a resource pack)! 2025-05-06_02 12 56
  • Add refraction option

v0.2.3a

by jbritain on Apr 27, 2025
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  • Fix nether fog
  • Adjust blocklight falloff
  • Tweak cloud rendering

v0.2.2a

by jbritain on Apr 24, 2025
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Fixes hand FOV

v0.2.1a

by jbritain on Apr 23, 2025
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  • Fixes compile error on AMD
  • Stops water fog going red near the surface
  • Reduce blocklight strength, also making it customisable
  • Tweak blocklight colour
  • Fix enchantment glint not working properly

v0.1a

by jbritain on Apr 17, 2025
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Initial release

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jbritain

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