Changelog
Version Changelogs:
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Adjusted VL gradient
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Adjusted tonemapper
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Adjusted auto exposure
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Adjusted fog calculation
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Adjusted lava calculation
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Adjusted weather visuals
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Adjusted fresnel calculation
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Fixed potential issues
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Fixed SSAO on lightning
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Fixed reflection "blob" at low angles
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Fixed lava uv when POM is enabled
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Fixed terrain appearing brighter than usual
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Fixed vanilla clouds having incorrect shading
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Fixed sky horizon lighting not rendering correctly in the End
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Fixed color issue when changing render quality lower than 1x
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Fixed floating text when POM is enabled (may not work on Iris)
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Improved vignette
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Improved auto generated normals
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Implemented directional lightmaps
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Added flat water albedo option
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Added normal map strength option
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Added border fog to VL and fixed silhouette
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Added resolution slider for auto generated normals
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Added froglights, item frame, mangroove, sculk, and prismarine blocks to Default PBR
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Added smooth materials to redstone lamp, shroomlight, sea lantern, glowstone, and froglights
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Removed background floating text
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Disabled edge highlight outlines by default (can still be enabled in settings)
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Decreased redstone block emissiveness
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Increased bloom strength back to 20% (0.16>>0.20)
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Lens flare is hidden if darkness effect is active
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Changed hardcoded gamma to 2.0
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Moved sunPathRotation to settings.glsl
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Slightly stronger f0 for water
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Configuration settings optimization
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Massive optimizations to lighting
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Faster border fog calculation
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Faster VL calculation
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Massive code formatting