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Shrimple v0.5

Changelog

  • Added many more shapes for ray-traced lighting.
  • Added glass-tinting for ray-traced blocklight.
  • Added optional RT temporal blending (splits lighting over multiple frames).
  • Added dynamic lighting for entities (blaze, magma cube, end crystal).
  • Added per-world brightness settings.
  • Improved tracing method (no more leaking).
  • Fixed fog color/blending issues.

Files

Shrimple_v0.5.zip(516.31 KiB) Primary Download

External resources


Project members

Null

Owner


Technical information

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