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Changelog

New Features

  • Dynamic Color Grading:
    • Uses data from multiple frames to automatically adjust exposure, color balance and black point before/during tone mapping
    • Replaces Automatic Exposure
  • Held dynamic light sources
  • PBR Neutral and SBDT tonemap operator support
  • Specular Map support (a bit more properly this time!)
  • Small utility features (can be found in Misc):

Experimental

  • Colored Block Light:
    • Colored light with glossy BRDF-based reflections, with brightness based on Vanilla lighting
    • Uses both SSBOs and Custom Images
    • Varies significantly in performance and quality
  • SMAA - Enhanced Subpixel Morphological Antialiasing:
    • An alternative to the existing FXAA that preserves more sharpness and clarity
    • Currently experimental in RenderPearl due to some issues with it's implementation

Improvements

  • Switched from Phong to BRDF lighting
  • Improved shadow quality and performance using a fast gaussian blur approximation:
    • Can be toggled for solid and translucent shadows, or disabled to use the Linear and Off (Nearest) blur options
  • Improved the skylight color calculation
  • Used faster texture sampling functions where possible
  • Switched to RCA Sharpening
  • Made moon phase affect moonlight color
  • Lava is now recognized as a fluid and has waves!
  • Switched to a more accurate sRGB <-> Linear conversion
  • Renamed Translucent Shadows to Subsurface Scattering, and improved its quality and performance:
    • There is now another list in block.properties containing blocks affected by SSS (which can only be of cutout type)

Removed Features

  • Variable Penumbra Shadows (because it didn't work with the new shadow blur)
  • Reinhard-Jodie Tonemap Curve option
  • Emissive Flowers and Fungi options (as they were incompatible with the new SSS)
  • Cloud lighting calculation (which didn't even work)

Other Changes

  • Reverted default profile back to High
  • Lowered default Volumetric Light amount
  • Enabled RCA Sharpening by default
  • Disabled shadow interval snapping

Fixed Issues

  • Dropped items render incorrectly
  • Enchantment glint animation is frozen (reported by drakray)
  • Entities are treated as water in the shadow pass
  • The BLOCK_EMISSION_ATTRIBUTE Iris feature is used but not marked as required
  • Some post-processing effects run in the wrong order

Files

RenderPearl v2.1.zip(115.07 KiB) Primary Download

External resources


Project members

Luracasmus

Owner


Technical information

License
MIT
Project ID