Changelog
- Major changes to how Shadows and Fog work
- Switched from deferred to forward rendering
- Shadows now apply to transparent surfaces (even multiple layers!)
- Improved Colored Shadows
- Removed Shadow Blur Quality option
- Lowered default Shadow Distance to 10 chunks
- Added Vignette & Underwater Overlay support
- Improved how Emissive Blocks & Items work internally
- Added a lot of new emissive blocks
- Also added Emissive Flowers and Emissive Fungi options
- Added Translucent Shadows option
- Allows sunlight to slightly shine through thin surfaces like banners and leaves
- Significantly improved lighting in The Nether and The End
- Increased Lava Fog
- Removed Exposure option as it was causing issues with colors.
- Colors should now be significantly more vibrant and Vanilla-like
- Added Water Transparency option
- Changed Sun Brightness range from 1-10 to 1-5 with smaller increments
- Fixed bugs:
- Flickering when sunlight is parallel to a surface
- Transparent hand
- BurgessHDR Tonemap Operator causing error
- Sharpening option causing error
Dependencies
Files
LS RenderPearl v1.7.zip(26.16 KiB) Primary Download