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v1.7

Changelog

  • Major changes to how Shadows and Fog work
    • Switched from deferred to forward rendering
    • Shadows now apply to transparent surfaces (even multiple layers!)
    • Improved Colored Shadows
    • Removed Shadow Blur Quality option
    • Lowered default Shadow Distance to 10 chunks
  • Added Vignette & Underwater Overlay support
  • Improved how Emissive Blocks & Items work internally
    • Added a lot of new emissive blocks
    • Also added Emissive Flowers and Emissive Fungi options
  • Added Translucent Shadows option
    • Allows sunlight to slightly shine through thin surfaces like banners and leaves
  • Significantly improved lighting in The Nether and The End
  • Increased Lava Fog
  • Removed Exposure option as it was causing issues with colors.
    • Colors should now be significantly more vibrant and Vanilla-like
  • Added Water Transparency option
  • Changed Sun Brightness range from 1-10 to 1-5 with smaller increments
  • Fixed bugs:
    • Flickering when sunlight is parallel to a surface
    • Transparent hand
    • BurgessHDR Tonemap Operator causing error
    • Sharpening option causing error

Files

LS RenderPearl v1.7.zip(26.16 KiB) Primary Download

External resources


Project members

Luracasmus

Owner


Technical information

License
MIT
Project ID